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	<title>Comments on: Tedious UI</title>
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	<link>http://gamedesignreviews.com/scrapbook/tedious-ui/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/tedious-ui/comment-page-1/#comment-4064</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Mon, 12 Jul 2010 18:28:04 +0000</pubDate>
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		<description>I see. From what I understand a &quot;hover&quot; button is one additional step. There is not really a reason to hide the two buttons under a third one. It would be a good solution if there were many buttons, though.

As for the overlay for achievements - that&#039;s basically what I have right now, only that you need to turn around each column individually instead of displaying all achievements at once.</description>
		<content:encoded><![CDATA[<p>I see. From what I understand a &#8220;hover&#8221; button is one additional step. There is not really a reason to hide the two buttons under a third one. It would be a good solution if there were many buttons, though.</p>
<p>As for the overlay for achievements &#8211; that&#8217;s basically what I have right now, only that you need to turn around each column individually instead of displaying all achievements at once.</p>
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		<title>By: GhostLyrics</title>
		<link>http://gamedesignreviews.com/scrapbook/tedious-ui/comment-page-1/#comment-4041</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Fri, 09 Jul 2010 23:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2172#comment-4041</guid>
		<description>At first it&#039;s only a symbol but when you touch it with the mouse it shows all the available menu options, like &quot;options&quot; and the sequences.

Another option to display the achievements would be to use a fullscreen transparent overlay and display the achievements in 4 columns. vertically just above the matching chapter.</description>
		<content:encoded><![CDATA[<p>At first it&#8217;s only a symbol but when you touch it with the mouse it shows all the available menu options, like &#8220;options&#8221; and the sequences.</p>
<p>Another option to display the achievements would be to use a fullscreen transparent overlay and display the achievements in 4 columns. vertically just above the matching chapter.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/tedious-ui/comment-page-1/#comment-4038</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Fri, 09 Jul 2010 15:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2172#comment-4038</guid>
		<description>I agree with you that 4 buttons for achievements may be a bit complicated. A single button would be more effective. However, with this solution I re-use the navigation structure for displaying additional information. This is more straight-forward to understand than a separate menu that re-creates the level structure and that the user has to mentally re-map of the four levels.

I&#039;m not sure I understood what you mean with a &quot;hover-button&quot;. Could you elaborate on that?</description>
		<content:encoded><![CDATA[<p>I agree with you that 4 buttons for achievements may be a bit complicated. A single button would be more effective. However, with this solution I re-use the navigation structure for displaying additional information. This is more straight-forward to understand than a separate menu that re-creates the level structure and that the user has to mentally re-map of the four levels.</p>
<p>I&#8217;m not sure I understood what you mean with a &#8220;hover-button&#8221;. Could you elaborate on that?</p>
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		<title>By: GhostLyrics</title>
		<link>http://gamedesignreviews.com/scrapbook/tedious-ui/comment-page-1/#comment-4027</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Thu, 08 Jul 2010 22:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2172#comment-4027</guid>
		<description>Have you thought about making a hover-button at the bottom? That could slide open and provide the menus, like &quot;options&quot; etc. In addition I&#039;ll have to ask why the buttons for achievements are separated for the single parts instead of a combined menu where, for example, there is one line of achievements per chapter.</description>
		<content:encoded><![CDATA[<p>Have you thought about making a hover-button at the bottom? That could slide open and provide the menus, like &#8220;options&#8221; etc. In addition I&#8217;ll have to ask why the buttons for achievements are separated for the single parts instead of a combined menu where, for example, there is one line of achievements per chapter.</p>
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