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	<title>Comments on: Starcraft II &#8211; First Impressions</title>
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	<link>http://gamedesignreviews.com/scrapbook/starcraft-ii-first-impressions/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Shantel Rodde</title>
		<link>http://gamedesignreviews.com/scrapbook/starcraft-ii-first-impressions/comment-page-1/#comment-14085</link>
		<dc:creator>Shantel Rodde</dc:creator>
		<pubDate>Tue, 01 Feb 2011 03:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2404#comment-14085</guid>
		<description>Whoa, brilliant blog!  How are you able to make such great blog posts this much?  I&#039;m fascinated ;)</description>
		<content:encoded><![CDATA[<p>Whoa, brilliant blog!  How are you able to make such great blog posts this much?  I&#8217;m fascinated <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: sirleto</title>
		<link>http://gamedesignreviews.com/scrapbook/starcraft-ii-first-impressions/comment-page-1/#comment-4306</link>
		<dc:creator>sirleto</dc:creator>
		<pubDate>Thu, 29 Jul 2010 16:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2404#comment-4306</guid>
		<description>yeah, you can in every sequence press ESC to skip it. thats rock solid :)</description>
		<content:encoded><![CDATA[<p>yeah, you can in every sequence press ESC to skip it. thats rock solid <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/starcraft-ii-first-impressions/comment-page-1/#comment-4305</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Thu, 29 Jul 2010 16:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2404#comment-4305</guid>
		<description>That&#039;s why I like the point and click adventure solution - I believe pretty much everything about it is 100% skip-able. You can always just immediately click on the &quot;Mission Briefing&quot; notebook if you don&#039;t want to talk to people.</description>
		<content:encoded><![CDATA[<p>That&#8217;s why I like the point and click adventure solution &#8211; I believe pretty much everything about it is 100% skip-able. You can always just immediately click on the &#8220;Mission Briefing&#8221; notebook if you don&#8217;t want to talk to people.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/starcraft-ii-first-impressions/comment-page-1/#comment-4304</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Thu, 29 Jul 2010 16:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2404#comment-4304</guid>
		<description>I agree with you... you are a grumpy idiot. The adventure part feels over the top specifically in the first 3 missions. After that the basic tutorials are over and the game opens up. Things make much more sense then.

Otherwise, the name change problem is hilarious. I agree that it&#039;s a grave UI mistake - lack of forgiveness. If they don&#039;t want players to change nicknames, they should at least give a short grace period to correct mistakes like this one.

Otherwise, the GUI is not the simplest one but I find it&#039;s quite sold. Well thought-out functionality, lots of attention to details. I might do a write-up of some highlights I enjoy a lot.</description>
		<content:encoded><![CDATA[<p>I agree with you&#8230; you are a grumpy idiot. The adventure part feels over the top specifically in the first 3 missions. After that the basic tutorials are over and the game opens up. Things make much more sense then.</p>
<p>Otherwise, the name change problem is hilarious. I agree that it&#8217;s a grave UI mistake &#8211; lack of forgiveness. If they don&#8217;t want players to change nicknames, they should at least give a short grace period to correct mistakes like this one.</p>
<p>Otherwise, the GUI is not the simplest one but I find it&#8217;s quite sold. Well thought-out functionality, lots of attention to details. I might do a write-up of some highlights I enjoy a lot.</p>
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		<title>By: sirleto</title>
		<link>http://gamedesignreviews.com/scrapbook/starcraft-ii-first-impressions/comment-page-1/#comment-4303</link>
		<dc:creator>sirleto</dc:creator>
		<pubDate>Thu, 29 Jul 2010 14:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2404#comment-4303</guid>
		<description>for me the whole experience has to much.
to much story with stupidity everywhere,
to much adventure gui that distracts me from rts gameplay,
to much detailed animations and still things not clear,
to much stupid gui flaws (esc means cancel current build, not open game menu - you can&#039;t build to double build expansion and lab expansion onto a basic kaserne, but when one of both is build there is NO message that you can&#039;t. also when currently building units, you can&#039;t add an expansion - and there is NO message also.)

i just played the first two levels and i might be a grumpy idiot, but i completely disliked it ... so much manpower and yet the game is not more than &quot;good remake&quot; to me.

looking forward to see diablo3 - expecting more significant changes there.

on a different note: my pc is not fit enough for starcraft2, which means i played on saschas pc. 

i installed it there - which took way over 30min. copy from dvd, extraction to hd, download of patch, installation. WTF? sorry, but i&#039;m used to bad ps3 loading times of 30sec ... but an inital installation of more than fewest minutes really pissed me off.

and one thing that really screwed up: the gui is to cluttered (menus) the &quot;its a online game and a offline game&quot; stuff is totally overfilled with stuff. the main menu is so stuffed with buttons and stuff that when first starting the game (after sascha entered his accounts credentials) i did oversee the text saying &quot;thing wisely about your account name, as you may only enter it once, never change&quot;. of course i did misunderstood that and just typed in MY NICKNAME on SASCHAS ACCOUNT which of course pisses him off now terribly - because he can never change it back?

WTF? can anybody sanely explain this to me? you can only ONCE give your account a nickname for the game? no renaming? i mean, of course when i wrote my small online rpgis game in php/sql, i just plugged into a existing php forum software. there is no &quot;rename account&quot; either. but its 4 man months dev time versus horribly gigantic amounts of man months on the battlenet stuff. 

i have no words...</description>
		<content:encoded><![CDATA[<p>for me the whole experience has to much.<br />
to much story with stupidity everywhere,<br />
to much adventure gui that distracts me from rts gameplay,<br />
to much detailed animations and still things not clear,<br />
to much stupid gui flaws (esc means cancel current build, not open game menu &#8211; you can&#8217;t build to double build expansion and lab expansion onto a basic kaserne, but when one of both is build there is NO message that you can&#8217;t. also when currently building units, you can&#8217;t add an expansion &#8211; and there is NO message also.)</p>
<p>i just played the first two levels and i might be a grumpy idiot, but i completely disliked it &#8230; so much manpower and yet the game is not more than &#8220;good remake&#8221; to me.</p>
<p>looking forward to see diablo3 &#8211; expecting more significant changes there.</p>
<p>on a different note: my pc is not fit enough for starcraft2, which means i played on saschas pc. </p>
<p>i installed it there &#8211; which took way over 30min. copy from dvd, extraction to hd, download of patch, installation. WTF? sorry, but i&#8217;m used to bad ps3 loading times of 30sec &#8230; but an inital installation of more than fewest minutes really pissed me off.</p>
<p>and one thing that really screwed up: the gui is to cluttered (menus) the &#8220;its a online game and a offline game&#8221; stuff is totally overfilled with stuff. the main menu is so stuffed with buttons and stuff that when first starting the game (after sascha entered his accounts credentials) i did oversee the text saying &#8220;thing wisely about your account name, as you may only enter it once, never change&#8221;. of course i did misunderstood that and just typed in MY NICKNAME on SASCHAS ACCOUNT which of course pisses him off now terribly &#8211; because he can never change it back?</p>
<p>WTF? can anybody sanely explain this to me? you can only ONCE give your account a nickname for the game? no renaming? i mean, of course when i wrote my small online rpgis game in php/sql, i just plugged into a existing php forum software. there is no &#8220;rename account&#8221; either. but its 4 man months dev time versus horribly gigantic amounts of man months on the battlenet stuff. </p>
<p>i have no words&#8230;</p>
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		<title>By: McZonk</title>
		<link>http://gamedesignreviews.com/scrapbook/starcraft-ii-first-impressions/comment-page-1/#comment-4299</link>
		<dc:creator>McZonk</dc:creator>
		<pubDate>Thu, 29 Jul 2010 10:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2404#comment-4299</guid>
		<description>I have the feeling about StarCraft 2, but I really dislike the &quot;bad adventure&quot; elements between the missions. I want to play StarCraft not point and click through boring scenes. Only having &quot;Lost Vikings&quot; as an easter egg would be more than enough.
I like all the cut scenes and dialogs even if the story begins like a romantic-comedy-movie with Hugh Grant or some other totally replaceable actor.</description>
		<content:encoded><![CDATA[<p>I have the feeling about StarCraft 2, but I really dislike the &#8220;bad adventure&#8221; elements between the missions. I want to play StarCraft not point and click through boring scenes. Only having &#8220;Lost Vikings&#8221; as an easter egg would be more than enough.<br />
I like all the cut scenes and dialogs even if the story begins like a romantic-comedy-movie with Hugh Grant or some other totally replaceable actor.</p>
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