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	<title>Comments on: Photoshopping the World Away</title>
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	<link>http://gamedesignreviews.com/scrapbook/photoshopping-the-world-away/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/photoshopping-the-world-away/comment-page-1/#comment-5706</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Wed, 15 Sep 2010 20:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2769#comment-5706</guid>
		<description>Whow, Gregory Crewdsons? I&#039;m flattered! Yes, I&#039;m familiar with his work. I haven&#039;t really used him consciously as a reference but I see the similarities.

Of course Crewdsons is a completely different league of photography. I once read an article about how he creates his photos. He is working with an incredible large-format camera and sets everything up with an overwhelming attention to detail. Each individual motif is manufactured in something that resembles a very elaborate movie set. o_O</description>
		<content:encoded><![CDATA[<p>Whow, Gregory Crewdsons? I&#8217;m flattered! Yes, I&#8217;m familiar with his work. I haven&#8217;t really used him consciously as a reference but I see the similarities.</p>
<p>Of course Crewdsons is a completely different league of photography. I once read an article about how he creates his photos. He is working with an incredible large-format camera and sets everything up with an overwhelming attention to detail. Each individual motif is manufactured in something that resembles a very elaborate movie set. o_O</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/photoshopping-the-world-away/comment-page-1/#comment-5705</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Wed, 15 Sep 2010 20:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2769#comment-5705</guid>
		<description>Yes. The lens-flares are natural/not-photoshopped and will stay there. ;D</description>
		<content:encoded><![CDATA[<p>Yes. The lens-flares are natural/not-photoshopped and will stay there. ;D</p>
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		<title>By: GhostLyrics</title>
		<link>http://gamedesignreviews.com/scrapbook/photoshopping-the-world-away/comment-page-1/#comment-5381</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Wed, 08 Sep 2010 13:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2769#comment-5381</guid>
		<description>4. I think the black-hole effect gives it something vast, something seemingly endless. I really enjoy this picture.</description>
		<content:encoded><![CDATA[<p>4. I think the black-hole effect gives it something vast, something seemingly endless. I really enjoy this picture.</p>
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		<title>By: codicier</title>
		<link>http://gamedesignreviews.com/scrapbook/photoshopping-the-world-away/comment-page-1/#comment-5232</link>
		<dc:creator>codicier</dc:creator>
		<pubDate>Thu, 02 Sep 2010 19:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2769#comment-5232</guid>
		<description>The style reminds me a bit of some of Gregory Crewdsons work, I don&#039;t know if you know of him but i get the same kind of vibe form looking at these and from the Trauma Trailer. 
I would be interested in seeing some of these before &amp; after shots in a higher resolution, i used to work as a graphic designer &amp; had to do allot of retouching of images so i&#039;m curious to take a close look and see what tricks you have used.
All in all can&#039;t wait to see the finished game.</description>
		<content:encoded><![CDATA[<p>The style reminds me a bit of some of Gregory Crewdsons work, I don&#8217;t know if you know of him but i get the same kind of vibe form looking at these and from the Trauma Trailer.<br />
I would be interested in seeing some of these before &amp; after shots in a higher resolution, i used to work as a graphic designer &amp; had to do allot of retouching of images so i&#8217;m curious to take a close look and see what tricks you have used.<br />
All in all can&#8217;t wait to see the finished game.</p>
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		<title>By: Christopher Robin</title>
		<link>http://gamedesignreviews.com/scrapbook/photoshopping-the-world-away/comment-page-1/#comment-5231</link>
		<dc:creator>Christopher Robin</dc:creator>
		<pubDate>Thu, 02 Sep 2010 19:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2769#comment-5231</guid>
		<description>And me makes three! I too like the &quot;Black Hole&quot; look. It creates a strong sense of foreboding and a &quot;thou shalt not enter&quot; vibe. Great work! Can&#039;t wait to play the game!</description>
		<content:encoded><![CDATA[<p>And me makes three! I too like the &#8220;Black Hole&#8221; look. It creates a strong sense of foreboding and a &#8220;thou shalt not enter&#8221; vibe. Great work! Can&#8217;t wait to play the game!</p>
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		<title>By: Case</title>
		<link>http://gamedesignreviews.com/scrapbook/photoshopping-the-world-away/comment-page-1/#comment-5156</link>
		<dc:creator>Case</dc:creator>
		<pubDate>Tue, 31 Aug 2010 08:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2769#comment-5156</guid>
		<description>I have to agree with till. The &quot;black holes&quot; make the world feel just that more surreal. BTW can&#039;t wait for the final product, I get more enthralled with every image released.</description>
		<content:encoded><![CDATA[<p>I have to agree with till. The &#8220;black holes&#8221; make the world feel just that more surreal. BTW can&#8217;t wait for the final product, I get more enthralled with every image released.</p>
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		<title>By: Till</title>
		<link>http://gamedesignreviews.com/scrapbook/photoshopping-the-world-away/comment-page-1/#comment-5154</link>
		<dc:creator>Till</dc:creator>
		<pubDate>Tue, 31 Aug 2010 06:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2769#comment-5154</guid>
		<description>I actually like the black-hole-look. After all it&#039;s supposed to be some kind of dream/blurry memory thing where you don&#039;t expect to be able to see what&#039;s behind/down the road.

The lensflares are supposed to be/stay there?

I like forward/slashes I guess.

Good retouching and most people proabably won&#039;t notice.</description>
		<content:encoded><![CDATA[<p>I actually like the black-hole-look. After all it&#8217;s supposed to be some kind of dream/blurry memory thing where you don&#8217;t expect to be able to see what&#8217;s behind/down the road.</p>
<p>The lensflares are supposed to be/stay there?</p>
<p>I like forward/slashes I guess.</p>
<p>Good retouching and most people proabably won&#8217;t notice.</p>
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