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	<title>Comments on: Limbo</title>
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	<link>http://gamedesignreviews.com/scrapbook/limbo/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Denis</title>
		<link>http://gamedesignreviews.com/scrapbook/limbo/comment-page-1/#comment-4365</link>
		<dc:creator>Denis</dc:creator>
		<pubDate>Mon, 02 Aug 2010 04:31:14 +0000</pubDate>
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		<description>It may be me reading too much into it, but I definitely saw a reason behind the deaths and the slow animations and focusing on them. Of course, value of meanings and symbols in this game feels like they can go in every which direction depending on what inspirations you are seeing, and what you yourself are bringing to the game, so take that with a grain of salt.</description>
		<content:encoded><![CDATA[<p>It may be me reading too much into it, but I definitely saw a reason behind the deaths and the slow animations and focusing on them. Of course, value of meanings and symbols in this game feels like they can go in every which direction depending on what inspirations you are seeing, and what you yourself are bringing to the game, so take that with a grain of salt.</p>
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		<title>By: Jorge Albor</title>
		<link>http://gamedesignreviews.com/scrapbook/limbo/comment-page-1/#comment-4362</link>
		<dc:creator>Jorge Albor</dc:creator>
		<pubDate>Mon, 02 Aug 2010 03:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2447#comment-4362</guid>
		<description>I hadn&#039;t given it too much thought, but now that you mention, I think the violence is excessive. Since the game doesn&#039;t aim to tell an explicit story, I&#039;m not entirely sure the violence serves a purpose other than adding to the atmosphere - which is enough I suppose. Events I found distracting in particular were the length of watching the boy die (especially when being crushed) and the saws.</description>
		<content:encoded><![CDATA[<p>I hadn&#8217;t given it too much thought, but now that you mention, I think the violence is excessive. Since the game doesn&#8217;t aim to tell an explicit story, I&#8217;m not entirely sure the violence serves a purpose other than adding to the atmosphere &#8211; which is enough I suppose. Events I found distracting in particular were the length of watching the boy die (especially when being crushed) and the saws.</p>
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