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	<title>Comments on: It&#8217;s About Time</title>
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	<description>Inductive Game Design Research</description>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/its-about-time/comment-page-1/#comment-4451</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Tue, 10 Aug 2010 11:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2397#comment-4451</guid>
		<description>Yeah, you could select an unlimited amount of units in the Command &amp; Conquer series. The *Craft series always had this weird restriction.

Rickt-click context sensitivity came with Warcraft 2. Command groups weren&#039;t initally in Warcraft 2. They were later patched in with the Battle.net Edition. Still earlier than Starcraft.

Waypoints seem to be the only true innovation but they were also present in other RTS as well. One game that stands out was &lt;a href=&quot;http://en.wikipedia.org/wiki/Dark_Reign:_The_Future_of_War&quot; rel=&quot;nofollow&quot;&gt;Dark Reign&lt;/a&gt;. It came out a year before StarCraft and introduced a lot of interesting UI and gameplay concepts: building queues, waypoints, customizeable unit AI, terrain height, etc...</description>
		<content:encoded><![CDATA[<p>Yeah, you could select an unlimited amount of units in the Command &amp; Conquer series. The *Craft series always had this weird restriction.</p>
<p>Rickt-click context sensitivity came with Warcraft 2. Command groups weren&#8217;t initally in Warcraft 2. They were later patched in with the Battle.net Edition. Still earlier than Starcraft.</p>
<p>Waypoints seem to be the only true innovation but they were also present in other RTS as well. One game that stands out was <a href="http://en.wikipedia.org/wiki/Dark_Reign:_The_Future_of_War" rel="nofollow">Dark Reign</a>. It came out a year before StarCraft and introduced a lot of interesting UI and gameplay concepts: building queues, waypoints, customizeable unit AI, terrain height, etc&#8230;</p>
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		<title>By: Clayton Hughes</title>
		<link>http://gamedesignreviews.com/scrapbook/its-about-time/comment-page-1/#comment-4449</link>
		<dc:creator>Clayton Hughes</dc:creator>
		<pubDate>Mon, 09 Aug 2010 23:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2397#comment-4449</guid>
		<description>To be nit-picky: it&#039;s 4 years after the events of Brood War, which was sometime after the initial game (how long I don&#039;t really know).  Ideas still stand, though.

It&#039;s interesting that you recall the UI as being painful.  Of course, compared to all the advancements in SC2, the original seems archaic, but I remember playing it for the first time and it felt so much less restrictive, so much more amazing and powerful ( up to this point the only RTS games I had been exposed to were the *Craft games, so I might not&#039;ve known about some UI features from other games).

You could select up to 12 units!  That beat whatever number was in WarCraft II (and definitely the 4 from WarCraft).  The right-click context sensitivity was a godsend; it was a pleasure to have.  I don&#039;t remember whether War2 had things like building waypoints or control-groups, as those are things that sort of stand out in SC to me.</description>
		<content:encoded><![CDATA[<p>To be nit-picky: it&#8217;s 4 years after the events of Brood War, which was sometime after the initial game (how long I don&#8217;t really know).  Ideas still stand, though.</p>
<p>It&#8217;s interesting that you recall the UI as being painful.  Of course, compared to all the advancements in SC2, the original seems archaic, but I remember playing it for the first time and it felt so much less restrictive, so much more amazing and powerful ( up to this point the only RTS games I had been exposed to were the *Craft games, so I might not&#8217;ve known about some UI features from other games).</p>
<p>You could select up to 12 units!  That beat whatever number was in WarCraft II (and definitely the 4 from WarCraft).  The right-click context sensitivity was a godsend; it was a pleasure to have.  I don&#8217;t remember whether War2 had things like building waypoints or control-groups, as those are things that sort of stand out in SC to me.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/its-about-time/comment-page-1/#comment-4272</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Tue, 27 Jul 2010 21:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2397#comment-4272</guid>
		<description>Before that, there will be the two other Starcraft II games, Heart of the Swarm and Legacy of the Void.

As for Diablo 3 - yeah you&#039;re right. And there is stuff like Blackspore too. On the other hand some of the guys from the Diablo team split off to make an apparently quite good Diablo clone called &lt;a href=&quot;http://www.torchlightgame.com/&quot; rel=&quot;nofollow&quot;&gt;Torchlight&lt;/a&gt;. Guess what, that one&#039;s digital delivery only. Blizzard themselves are expanding their digital delivery infrastructure. Have you seen their on-line user interface when you install a game? It won&#039;t be long now.</description>
		<content:encoded><![CDATA[<p>Before that, there will be the two other Starcraft II games, Heart of the Swarm and Legacy of the Void.</p>
<p>As for Diablo 3 &#8211; yeah you&#8217;re right. And there is stuff like Blackspore too. On the other hand some of the guys from the Diablo team split off to make an apparently quite good Diablo clone called <a href="http://www.torchlightgame.com/" rel="nofollow">Torchlight</a>. Guess what, that one&#8217;s digital delivery only. Blizzard themselves are expanding their digital delivery infrastructure. Have you seen their on-line user interface when you install a game? It won&#8217;t be long now.</p>
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		<title>By: sirleto</title>
		<link>http://gamedesignreviews.com/scrapbook/its-about-time/comment-page-1/#comment-4271</link>
		<dc:creator>sirleto</dc:creator>
		<pubDate>Tue, 27 Jul 2010 21:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2397#comment-4271</guid>
		<description>the last one? truly?
what about diablo 3?
(just the first thing that came into my head ;)</description>
		<content:encoded><![CDATA[<p>the last one? truly?<br />
what about diablo 3?<br />
(just the first thing that came into my head <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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