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	<title>Comments on: Illucinated: The Magic of Camera Mapping</title>
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	<link>http://gamedesignreviews.com/scrapbook/illucinated-the-magic-of-camera-mapping/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/illucinated-the-magic-of-camera-mapping/comment-page-1/#comment-509</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sun, 03 May 2009 11:20:00 +0000</pubDate>
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		<description>@Simon: I think the problem is that texturing in general is quite difficult. Especially since it is a process that is deceptively simple in real life - you just take your figurine and a brush and paint in. I hope with the spread of 3D Painting the texturing/unwrapping process will slowly phase out. On the other hand, there lies some power in being able to do it manually. Like driving using a manual gearbox.&lt;br /&gt;&lt;br /&gt;@axcho - ha, that would be awesome! No, sadly, I just prepared some content to show in the presentation.&lt;br /&gt;Wow, I&#039;m being quoted! How embarrassing. ;-)</description>
		<content:encoded><![CDATA[<p>@Simon: I think the problem is that texturing in general is quite difficult. Especially since it is a process that is deceptively simple in real life &#8211; you just take your figurine and a brush and paint in. I hope with the spread of 3D Painting the texturing/unwrapping process will slowly phase out. On the other hand, there lies some power in being able to do it manually. Like driving using a manual gearbox.</p>
<p>@axcho &#8211; ha, that would be awesome! No, sadly, I just prepared some content to show in the presentation.<br />Wow, I&#8217;m being quoted! How embarrassing. <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: axcho</title>
		<link>http://gamedesignreviews.com/scrapbook/illucinated-the-magic-of-camera-mapping/comment-page-1/#comment-508</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Fri, 01 May 2009 23:26:00 +0000</pubDate>
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		<description>So, you&#039;ll be releasing in a week? Good luck. I&#039;m looking forward to it! :D&lt;br /&gt;&lt;br /&gt;I just posted my senior thesis from school. There&#039;s a quote from you in it! ;)</description>
		<content:encoded><![CDATA[<p>So, you&#8217;ll be releasing in a week? Good luck. I&#8217;m looking forward to it! <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I just posted my senior thesis from school. There&#8217;s a quote from you in it! <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Simon Ferrari</title>
		<link>http://gamedesignreviews.com/scrapbook/illucinated-the-magic-of-camera-mapping/comment-page-1/#comment-507</link>
		<dc:creator>Simon Ferrari</dc:creator>
		<pubDate>Thu, 30 Apr 2009 05:00:00 +0000</pubDate>
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		<description>I am so tired from pulling all nighters that I forgot to comment on this after watching like 8 million YouTube videos about camera mapping.&lt;br /&gt;&lt;br /&gt;All I can say is: why the fuck did I use Maya and Unreal when I could have been doing this shit. Do you know how stupid hard it is to get a planar mapping to work in Maya? You do, probably better than I do. It&#039;s stupid hard. You are a God, this project looks awesome. I want.</description>
		<content:encoded><![CDATA[<p>I am so tired from pulling all nighters that I forgot to comment on this after watching like 8 million YouTube videos about camera mapping.</p>
<p>All I can say is: why the fuck did I use Maya and Unreal when I could have been doing this shit. Do you know how stupid hard it is to get a planar mapping to work in Maya? You do, probably better than I do. It&#8217;s stupid hard. You are a God, this project looks awesome. I want.</p>
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