<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How Vimeo Lost Me</title>
	<atom:link href="http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/</link>
	<description>Inductive Game Design Research</description>
	<lastBuildDate>Mon, 03 Nov 2014 07:08:02 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Brian</title>
		<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/comment-page-1/#comment-140660</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 31 Jan 2013 17:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5887#comment-140660</guid>
		<description>I stand corrected. $9.99/month or $59.99/year. Your article was still informative.</description>
		<content:encoded><![CDATA[<p>I stand corrected. $9.99/month or $59.99/year. Your article was still informative.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/comment-page-1/#comment-140654</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 31 Jan 2013 17:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5887#comment-140654</guid>
		<description>I know this is a really old thread, but between the time I signed up last year for plus and today, they *DOUBLED* the cost of the Plus account (from $59.99/year to $9.99/month). Hearing what kind of trouble you had with your indie game and the crap you had to deal with, I&#039;m looking for an alternative now. Thanks for the post.</description>
		<content:encoded><![CDATA[<p>I know this is a really old thread, but between the time I signed up last year for plus and today, they *DOUBLED* the cost of the Plus account (from $59.99/year to $9.99/month). Hearing what kind of trouble you had with your indie game and the crap you had to deal with, I&#8217;m looking for an alternative now. Thanks for the post.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flavio</title>
		<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/comment-page-1/#comment-82485</link>
		<dc:creator>Flavio</dc:creator>
		<pubDate>Mon, 13 Aug 2012 14:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5887#comment-82485</guid>
		<description>Well, i won&#039;t go down the path of arguing if games are art or not, i think that in the context it&#039;s quite clear. &quot;Small scale production&quot; covers indie games, sure.

Seems to me the line is traced between profit and non-profit promotional videos, so in my opinion they should enforce this clause to every form of product, not just games, or find another mean of monetization :)</description>
		<content:encoded><![CDATA[<p>Well, i won&#8217;t go down the path of arguing if games are art or not, i think that in the context it&#8217;s quite clear. &#8220;Small scale production&#8221; covers indie games, sure.</p>
<p>Seems to me the line is traced between profit and non-profit promotional videos, so in my opinion they should enforce this clause to every form of product, not just games, or find another mean of monetization <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/comment-page-1/#comment-82484</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Mon, 13 Aug 2012 14:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5887#comment-82484</guid>
		<description>&lt;blockquote&gt;The “indie” exception cannot work by the way, when is a developer “indie”?&lt;/blockquote&gt;

It is true that the term &quot;indie&quot; is ambiguous. But so is the term &quot;artist&quot; or &quot;small scale production&quot; they already use in their Community Guidelines.</description>
		<content:encoded><![CDATA[<blockquote><p>The “indie” exception cannot work by the way, when is a developer “indie”?</p></blockquote>
<p>It is true that the term &#8220;indie&#8221; is ambiguous. But so is the term &#8220;artist&#8221; or &#8220;small scale production&#8221; they already use in their Community Guidelines.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flavio</title>
		<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/comment-page-1/#comment-82482</link>
		<dc:creator>Flavio</dc:creator>
		<pubDate>Mon, 13 Aug 2012 14:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5887#comment-82482</guid>
		<description>I can understand their point, even if it&#039;s kinda silly in the first place, but if they want to persevere with this policy they should be coherent... isn&#039;t this a &quot;gameplay&quot;? and it&#039;s not even published by the owner, and it&#039;s a commercial product talking about a commercial product.

The &quot;indie&quot; exception cannot work by the way, when is a developer &quot;indie&quot;? You use it implying that &quot;indie&quot; is &quot;poor - can&#039;t pay a pro account&quot; and &quot;makes games for free&quot;, while the Perssons, the Meat Boys, the Blows now have the means (and the intention to sell and be profitable was there since before) but are still to be considered indie.
There&#039;s no middle ground: making a for-profit product – you pay, otherwise you are relieved.

I&#039;m gonna e-mail the staff giving this feedback, and i think that everybody that is sensitive and takes the time to write a comment here, should find the time to express in a few lines to the Vimeo team what he/she thinks.</description>
		<content:encoded><![CDATA[<p>I can understand their point, even if it&#8217;s kinda silly in the first place, but if they want to persevere with this policy they should be coherent&#8230; isn&#8217;t this a &#8220;gameplay&#8221;? and it&#8217;s not even published by the owner, and it&#8217;s a commercial product talking about a commercial product.</p>
<p>The &#8220;indie&#8221; exception cannot work by the way, when is a developer &#8220;indie&#8221;? You use it implying that &#8220;indie&#8221; is &#8220;poor &#8211; can&#8217;t pay a pro account&#8221; and &#8220;makes games for free&#8221;, while the Perssons, the Meat Boys, the Blows now have the means (and the intention to sell and be profitable was there since before) but are still to be considered indie.<br />
There&#8217;s no middle ground: making a for-profit product – you pay, otherwise you are relieved.</p>
<p>I&#8217;m gonna e-mail the staff giving this feedback, and i think that everybody that is sensitive and takes the time to write a comment here, should find the time to express in a few lines to the Vimeo team what he/she thinks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vimeo ataca a los desarrolladores indies de juegos &#124; El Rincón del Geek</title>
		<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/comment-page-1/#comment-58051</link>
		<dc:creator>Vimeo ataca a los desarrolladores indies de juegos &#124; El Rincón del Geek</dc:creator>
		<pubDate>Tue, 27 Mar 2012 21:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5887#comment-58051</guid>
		<description>[...] Fuentes: Kotaku &#8211; GameDesingReviews [...]</description>
		<content:encoded><![CDATA[<p>[...] Fuentes: Kotaku &#8211; GameDesingReviews [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Making Entertaining and Engaging Video Game Trailers</title>
		<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/comment-page-1/#comment-52054</link>
		<dc:creator>Making Entertaining and Engaging Video Game Trailers</dc:creator>
		<pubDate>Mon, 05 Mar 2012 05:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5887#comment-52054</guid>
		<description>[...] you take a look at this article on Kotaku, and these tweets, yeah, I&#8217;d say they do. But the reality is a bit more grey than this. Vimeo states in their [...]</description>
		<content:encoded><![CDATA[<p>[...] you take a look at this article on Kotaku, and these tweets, yeah, I&#8217;d say they do. But the reality is a bit more grey than this. Vimeo states in their [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamie Woodhouse</title>
		<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/comment-page-1/#comment-44936</link>
		<dc:creator>Jamie Woodhouse</dc:creator>
		<pubDate>Fri, 23 Dec 2011 13:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5887#comment-44936</guid>
		<description>I&#039;ve also been having technical issues, with embedding Vimeo videos. Sometimes on iOS devices, the embedded video just doesn&#039;t play (about 30% of the time for me, and this is on 2 devices). However, the actual video quality with Vimeo, is far superiour to that I&#039;m getting with YouTube.

I&#039;m looking at DailyMotion, as a Vimeo replacement. Quality seems better than YouTube, just hoping they&#039;re &#039;indie friendly&#039;!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve also been having technical issues, with embedding Vimeo videos. Sometimes on iOS devices, the embedded video just doesn&#8217;t play (about 30% of the time for me, and this is on 2 devices). However, the actual video quality with Vimeo, is far superiour to that I&#8217;m getting with YouTube.</p>
<p>I&#8217;m looking at DailyMotion, as a Vimeo replacement. Quality seems better than YouTube, just hoping they&#8217;re &#8216;indie friendly&#8217;!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Holland</title>
		<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/comment-page-1/#comment-41908</link>
		<dc:creator>Dave Holland</dc:creator>
		<pubDate>Mon, 28 Nov 2011 18:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5887#comment-41908</guid>
		<description>Just to let you know that we have numerous video game developers using us - vidmeup.com - an alternative, fully customizable video site platform with even more features than Vimeo Pro. 
Our Plus package is only $9.95 a month and includes unlimited video length uploads, no ads, 2GB storage space per month and unlimited downloads on your domain too if you want.</description>
		<content:encoded><![CDATA[<p>Just to let you know that we have numerous video game developers using us &#8211; vidmeup.com &#8211; an alternative, fully customizable video site platform with even more features than Vimeo Pro.<br />
Our Plus package is only $9.95 a month and includes unlimited video length uploads, no ads, 2GB storage space per month and unlimited downloads on your domain too if you want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BronzeBeard</title>
		<link>http://gamedesignreviews.com/scrapbook/how-vimeo-lost-me/comment-page-1/#comment-39315</link>
		<dc:creator>BronzeBeard</dc:creator>
		<pubDate>Tue, 01 Nov 2011 06:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5887#comment-39315</guid>
		<description>Wow, thanks for posting this. I was going to upload my video game to vimeo sometime next week. Guess I&#039;ll just load it up on youtube.</description>
		<content:encoded><![CDATA[<p>Wow, thanks for posting this. I was going to upload my video game to vimeo sometime next week. Guess I&#8217;ll just load it up on youtube.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
