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	<title>Comments on: How They Broke Prometheus</title>
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	<description>Inductive Game Design Research</description>
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		<title>By: Alex V</title>
		<link>http://gamedesignreviews.com/scrapbook/how-they-broke-prometheus/comment-page-1/#comment-143146</link>
		<dc:creator>Alex V</dc:creator>
		<pubDate>Tue, 05 Feb 2013 18:55:11 +0000</pubDate>
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		<description>Interesting. I also like the movie despite an almost endless catalogue of faults. For sheer on-screen beauty it really is worth something.

I think the reason the recognisable aliens were ditched is that Ridley Scott didn&#039;t want to re-tread the previous movies. Which in a lot of ways is true - it would have. Which begs the question - why make the movie at all? From what you&#039;re saying they have literally taken an Alien movie and ripped the aliens out of it - that cannot ever really be expected to work.

In terms of the huge numbers of inconsistencies and peculiarities of the plot, I think it just shows the difficulty of making an ambitious movie - clearly some of the problems really could have been solved quite simply, and often in seconds. But the clarity of thinking required to do that clearly wasn&#039;t available at the time.</description>
		<content:encoded><![CDATA[<p>Interesting. I also like the movie despite an almost endless catalogue of faults. For sheer on-screen beauty it really is worth something.</p>
<p>I think the reason the recognisable aliens were ditched is that Ridley Scott didn&#8217;t want to re-tread the previous movies. Which in a lot of ways is true &#8211; it would have. Which begs the question &#8211; why make the movie at all? From what you&#8217;re saying they have literally taken an Alien movie and ripped the aliens out of it &#8211; that cannot ever really be expected to work.</p>
<p>In terms of the huge numbers of inconsistencies and peculiarities of the plot, I think it just shows the difficulty of making an ambitious movie &#8211; clearly some of the problems really could have been solved quite simply, and often in seconds. But the clarity of thinking required to do that clearly wasn&#8217;t available at the time.</p>
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