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	<title>Comments on: GamesCom: 3D</title>
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	<description>Inductive Game Design Research</description>
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		<title>By: Till</title>
		<link>http://gamedesignreviews.com/scrapbook/gamescom-3d/comment-page-1/#comment-4738</link>
		<dc:creator>Till</dc:creator>
		<pubDate>Mon, 23 Aug 2010 19:52:44 +0000</pubDate>
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		<description>Yeah, we already talked about it.

I didn&#039;t try it at sony&#039;s booth, but i tried Aion with nVidia Shutter glasses and it was exactly as you described it. 3D polygon chars looked like 2D billboards, 3D objects on the ground are even worse. In this case it was a broken down cart, which actually looked 3D, but the problem is: the collision still only applies to the 2D-3D model (what?). Thus i was able to walk through one of the cartwheels as if it wasn&#039;t there. Because it actually wasn&#039;t. Ah you get me.

All in all i wasn&#039;t impressed, like I had planned. 

All</description>
		<content:encoded><![CDATA[<p>Yeah, we already talked about it.</p>
<p>I didn&#8217;t try it at sony&#8217;s booth, but i tried Aion with nVidia Shutter glasses and it was exactly as you described it. 3D polygon chars looked like 2D billboards, 3D objects on the ground are even worse. In this case it was a broken down cart, which actually looked 3D, but the problem is: the collision still only applies to the 2D-3D model (what?). Thus i was able to walk through one of the cartwheels as if it wasn&#8217;t there. Because it actually wasn&#8217;t. Ah you get me.</p>
<p>All in all i wasn&#8217;t impressed, like I had planned. </p>
<p>All</p>
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