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	<title>Comments on: Excit Clones</title>
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	<description>Inductive Game Design Research</description>
	<lastBuildDate>Wed, 08 Feb 2012 20:33:41 +0100</lastBuildDate>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/excit-clones/comment-page-1/#comment-323</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Mon, 06 Oct 2008 00:09:00 +0000</pubDate>
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		<description>This behavior is really most peculiar. It might be worth investigating. It seems like if an idea is unique, the copying it means somehow &quot;stealing&quot; or &quot;ripping off&quot; the person with the original idea. People will feel obliged to &quot;help&quot; the guy with the original idea by flaming the copycat. They automatically assume that the originator doesn&#039;t want his idea to be copied.&lt;br/&gt;&lt;br/&gt;But when an idea gets spread wide enough, it becomes a &quot;common good&quot; and copying is not considered unfair. In fact, I have the impression that THEN it is even somewhat positive to copy that idea.&lt;br/&gt;&lt;br/&gt;It is a very confusing behavior. I have two explenations: &lt;br/&gt;&lt;br/&gt;1. People behave like that because they grew up taking copyrights for granted which themselves are internally inconsistent.&lt;br/&gt;&lt;br/&gt;2. It is some strange primate instinct designed to strengthen the survival of a group. Like a refined version of &lt;a HREF=&quot;http://en.wikipedia.org/wiki/Groupthink&quot; REL=&quot;nofollow&quot;&gt;groupthink&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Or both. Either way, an intriguing &lt;a HREF=&quot;http://en.wikipedia.org/wiki/Memetics&quot; REL=&quot;nofollow&quot;&gt;memetic&lt;/a&gt; phenomenon.&lt;br/&gt;&lt;br/&gt;And sorry for the delay. I got cought up with moving from my old flat. But things are back to normal now.</description>
		<content:encoded><![CDATA[<p>This behavior is really most peculiar. It might be worth investigating. It seems like if an idea is unique, the copying it means somehow &#8220;stealing&#8221; or &#8220;ripping off&#8221; the person with the original idea. People will feel obliged to &#8220;help&#8221; the guy with the original idea by flaming the copycat. They automatically assume that the originator doesn&#8217;t want his idea to be copied.</p>
<p>But when an idea gets spread wide enough, it becomes a &#8220;common good&#8221; and copying is not considered unfair. In fact, I have the impression that THEN it is even somewhat positive to copy that idea.</p>
<p>It is a very confusing behavior. I have two explenations: </p>
<p>1. People behave like that because they grew up taking copyrights for granted which themselves are internally inconsistent.</p>
<p>2. It is some strange primate instinct designed to strengthen the survival of a group. Like a refined version of <a HREF="http://en.wikipedia.org/wiki/Groupthink" REL="nofollow">groupthink</a>.</p>
<p>Or both. Either way, an intriguing <a HREF="http://en.wikipedia.org/wiki/Memetics" REL="nofollow">memetic</a> phenomenon.</p>
<p>And sorry for the delay. I got cought up with moving from my old flat. But things are back to normal now.</p>
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		<title>By: axcho</title>
		<link>http://gamedesignreviews.com/scrapbook/excit-clones/comment-page-1/#comment-322</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Mon, 29 Sep 2008 03:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/reviews/excit-clones/#comment-322</guid>
		<description>It is strange how people will flame for ripping off games, until of course there are so many clones that they constitute an entire genre. I&#039;ve gotten that with my game Braids on Kongregate, which was based on Ragdoll Masters.&lt;br/&gt;&lt;br/&gt;By the way, I haven&#039;t gotten a reply from you yet to my last email about Adopt an Invader - it&#039;s been several weeks. Are you still interested in the project?</description>
		<content:encoded><![CDATA[<p>It is strange how people will flame for ripping off games, until of course there are so many clones that they constitute an entire genre. I&#8217;ve gotten that with my game Braids on Kongregate, which was based on Ragdoll Masters.</p>
<p>By the way, I haven&#8217;t gotten a reply from you yet to my last email about Adopt an Invader &#8211; it&#8217;s been several weeks. Are you still interested in the project?</p>
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