<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Coma AI</title>
	<atom:link href="http://gamedesignreviews.com/scrapbook/coma-ai/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedesignreviews.com/scrapbook/coma-ai/</link>
	<description>Inductive Game Design Research</description>
	<lastBuildDate>Thu, 17 May 2012 18:29:27 +0200</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/coma-ai/comment-page-1/#comment-533</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sun, 14 Jun 2009 14:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/reviews/coma-ai/#comment-533</guid>
		<description>@Daniel - well, it&#039;s ONLY about appearance and impression. Obviously, AI nowadays isn&#039;t even able to master bipedal walking properly.&lt;br /&gt;I would judge them for Level 7 in special cases and in special scenes. Otherwise, I&#039;d agree that 5 maybe 6 is pretty much what you usually get for high-end AI.</description>
		<content:encoded><![CDATA[<p>@Daniel &#8211; well, it&#39;s ONLY about appearance and impression. Obviously, AI nowadays isn&#39;t even able to master bipedal walking properly.<br />I would judge them for Level 7 in special cases and in special scenes. Otherwise, I&#39;d agree that 5 maybe 6 is pretty much what you usually get for high-end AI.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel 'sirleto' Renkel</title>
		<link>http://gamedesignreviews.com/scrapbook/coma-ai/comment-page-1/#comment-532</link>
		<dc:creator>Daniel 'sirleto' Renkel</dc:creator>
		<pubDate>Sun, 14 Jun 2009 09:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/reviews/coma-ai/#comment-532</guid>
		<description>perfect!&lt;br /&gt;&lt;br /&gt;this is something new, for gamedev. hopefully some people with time and interest in AI as in adventures and such, where the ai &quot;characters&quot; play an important role, will stumple upon this...&lt;br /&gt;&lt;br /&gt;i personally believe, level 7 is not what games have reached. its more like ai looks like each level from 5 upwards but is actually 2 levels lower ;)</description>
		<content:encoded><![CDATA[<p>perfect!</p>
<p>this is something new, for gamedev. hopefully some people with time and interest in AI as in adventures and such, where the ai &quot;characters&quot; play an important role, will stumple upon this&#8230;</p>
<p>i personally believe, level 7 is not what games have reached. its more like ai looks like each level from 5 upwards but is actually 2 levels lower <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/scrapbook/coma-ai/comment-page-1/#comment-531</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Sat, 13 Jun 2009 21:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/reviews/coma-ai/#comment-531</guid>
		<description>Hahaha, great find, how well the levels fit! Refreshing from all the (non-explanatory) citations of uncanny valley.</description>
		<content:encoded><![CDATA[<p>Hahaha, great find, how well the levels fit! Refreshing from all the (non-explanatory) citations of uncanny valley.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

