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	<title>Comments on: Closing Thoughts: Mass Effect</title>
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	<description>Inductive Game Design Research</description>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/closing-thoughts-mass-effect/comment-page-1/#comment-474</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Thu, 26 Mar 2009 18:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/reviews/closing-thoughts-mass-effect/#comment-474</guid>
		<description>No, when we played Gears it was already too late.&lt;br/&gt;&lt;br/&gt;Gee, now you really got me hyped over Fallout. But right now, no money (and Time).&lt;br/&gt;&lt;br/&gt;The Crisis? Oh you mean the thing with the Krogan guy. I thought that was ok. I&#039;m just wondering what would happen if I hadn&#039;t got my persuasion skill maxed out.&lt;br/&gt;&lt;br/&gt;The Reaper twist was ok. I just didn&#039;t like the very last cinematic. On the other hand, at least it had a clear sense of closure... unlike - say - Half-Life 2.&lt;br/&gt;&lt;br/&gt;Puzzle Quest - I would prefer it on XBLA but it&#039;s also for my girlfriend and she can&#039;t deal with the analogue Stick controls. She constantly makes moves she didn&#039;t want and that frustrates the hell out of her. As if mastering the game mechanics wasn&#039;t difficult enough. DS works best for her from all available consoles. Go Nintendo!</description>
		<content:encoded><![CDATA[<p>No, when we played Gears it was already too late.</p>
<p>Gee, now you really got me hyped over Fallout. But right now, no money (and Time).</p>
<p>The Crisis? Oh you mean the thing with the Krogan guy. I thought that was ok. I&#8217;m just wondering what would happen if I hadn&#8217;t got my persuasion skill maxed out.</p>
<p>The Reaper twist was ok. I just didn&#8217;t like the very last cinematic. On the other hand, at least it had a clear sense of closure&#8230; unlike &#8211; say &#8211; Half-Life 2.</p>
<p>Puzzle Quest &#8211; I would prefer it on XBLA but it&#8217;s also for my girlfriend and she can&#8217;t deal with the analogue Stick controls. She constantly makes moves she didn&#8217;t want and that frustrates the hell out of her. As if mastering the game mechanics wasn&#8217;t difficult enough. DS works best for her from all available consoles. Go Nintendo!</p>
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		<title>By: Simon Ferrari</title>
		<link>http://gamedesignreviews.com/scrapbook/closing-thoughts-mass-effect/comment-page-1/#comment-473</link>
		<dc:creator>Simon Ferrari</dc:creator>
		<pubDate>Thu, 26 Mar 2009 13:59:00 +0000</pubDate>
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		<description>Why not just play Puzzle Quest on XBL? Achievements, &quot;better&quot; graphics.</description>
		<content:encoded><![CDATA[<p>Why not just play Puzzle Quest on XBL? Achievements, &#8220;better&#8221; graphics.</p>
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		<title>By: Simon Ferrari</title>
		<link>http://gamedesignreviews.com/scrapbook/closing-thoughts-mass-effect/comment-page-1/#comment-472</link>
		<dc:creator>Simon Ferrari</dc:creator>
		<pubDate>Thu, 26 Mar 2009 13:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/reviews/closing-thoughts-mass-effect/#comment-472</guid>
		<description>Oh bugger I thought I&#039;d saved you from the DLC while we were playing Gears. On that note, the Batarians were by far the most interesting race from reading the History information in-game, and then they totally blew it. The whole &quot;kill the bad guy, done&quot; is something DLC constantly struggles with I think. You have this super buffed-up character from the main story, and you just plow through the new content without having to even think. &lt;br/&gt;&lt;br/&gt;Bethesda does DLC the best. Operation: Anchorage was weak, but had some fun kitschy stuff, an interesting branching team-based section, and some really cool atmospheric effects (cannon-rumbles). Did some of the Pitt last night, which is only slightly better than Anchorage, but features a fun little Mirror&#039;s Edge-y playground for you to find these ingots and unlock some really sweet weapons. There&#039;s also this wicker man statue that&#039;s off the chain. Nothing beats Shivering Isles, though; best DLC ever (even better than the main Oblivion storyline).&lt;br/&gt;&lt;br/&gt;As far as Mass Effect&#039;s story goes, yeah, Feros was the best. And the &quot;crisis&quot; you have to avert on Virmire is beyond ridiculous (who doesn&#039;t buff up their persuasion skill in a BioWare game?). The ending was slightly better than you give it credit for. You&#039;re fighting the one guy, but the fleet is doing it&#039;s own thing against Sovereign. BioWare is really stuck doing big-time twists since their KotOR days, and the Reaper twist would have been a lot better if it weren&#039;t an exact copy of the plotline from Prey (which wasn&#039;t as good, but was notable for being about a Native American and the Escher-like level design).</description>
		<content:encoded><![CDATA[<p>Oh bugger I thought I&#8217;d saved you from the DLC while we were playing Gears. On that note, the Batarians were by far the most interesting race from reading the History information in-game, and then they totally blew it. The whole &#8220;kill the bad guy, done&#8221; is something DLC constantly struggles with I think. You have this super buffed-up character from the main story, and you just plow through the new content without having to even think. </p>
<p>Bethesda does DLC the best. Operation: Anchorage was weak, but had some fun kitschy stuff, an interesting branching team-based section, and some really cool atmospheric effects (cannon-rumbles). Did some of the Pitt last night, which is only slightly better than Anchorage, but features a fun little Mirror&#8217;s Edge-y playground for you to find these ingots and unlock some really sweet weapons. There&#8217;s also this wicker man statue that&#8217;s off the chain. Nothing beats Shivering Isles, though; best DLC ever (even better than the main Oblivion storyline).</p>
<p>As far as Mass Effect&#8217;s story goes, yeah, Feros was the best. And the &#8220;crisis&#8221; you have to avert on Virmire is beyond ridiculous (who doesn&#8217;t buff up their persuasion skill in a BioWare game?). The ending was slightly better than you give it credit for. You&#8217;re fighting the one guy, but the fleet is doing it&#8217;s own thing against Sovereign. BioWare is really stuck doing big-time twists since their KotOR days, and the Reaper twist would have been a lot better if it weren&#8217;t an exact copy of the plotline from Prey (which wasn&#8217;t as good, but was notable for being about a Native American and the Escher-like level design).</p>
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