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	<title>Comments on: Super Street Fighter IV Arcade Edition: Trial Fail</title>
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	<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Kernel Panic - Sciences &#38; cultures numériques</title>
		<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/comment-page-1/#comment-139524</link>
		<dc:creator>Kernel Panic - Sciences &#38; cultures numériques</dc:creator>
		<pubDate>Tue, 29 Jan 2013 16:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5438#comment-139524</guid>
		<description>[...] est le point commun entre The Elder Scrolls V : Skyrim, Mass Effect, Street Fighter IV, Worms ou encoreDiablo 3 ? Ce sont tous de grands jeux acclamés par les critiques et le public [...]</description>
		<content:encoded><![CDATA[<p>[...] est le point commun entre The Elder Scrolls V : Skyrim, Mass Effect, Street Fighter IV, Worms ou encoreDiablo 3 ? Ce sont tous de grands jeux acclamés par les critiques et le public [...]</p>
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		<title>By: bionice</title>
		<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/comment-page-1/#comment-52890</link>
		<dc:creator>bionice</dc:creator>
		<pubDate>Thu, 08 Mar 2012 06:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5438#comment-52890</guid>
		<description>+1</description>
		<content:encoded><![CDATA[<p>+1</p>
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		<title>By: Andy Mangaka</title>
		<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/comment-page-1/#comment-38496</link>
		<dc:creator>Andy Mangaka</dc:creator>
		<pubDate>Wed, 19 Oct 2011 05:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5438#comment-38496</guid>
		<description>Try the trainning &quot;trial&quot; mode on Virtua Fighter 4 Evolution

That&#039;s how a trainning mode must be...</description>
		<content:encoded><![CDATA[<p>Try the trainning &#8220;trial&#8221; mode on Virtua Fighter 4 Evolution</p>
<p>That&#8217;s how a trainning mode must be&#8230;</p>
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		<title>By: Billy Bissette</title>
		<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/comment-page-1/#comment-36937</link>
		<dc:creator>Billy Bissette</dc:creator>
		<pubDate>Tue, 27 Sep 2011 05:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5438#comment-36937</guid>
		<description>I don&#039;t know if it is true, but I remember hearing at the time that Namco had patented some aspect of Tekken&#039;s training mode.  This was given as a reason for why other fighters didn&#039;t directly copy Tekken&#039;s combo training system.

Considering some of the completely ludicrous videogame and computer things that successfully received patents, it wouldn&#039;t be impossible.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if it is true, but I remember hearing at the time that Namco had patented some aspect of Tekken&#8217;s training mode.  This was given as a reason for why other fighters didn&#8217;t directly copy Tekken&#8217;s combo training system.</p>
<p>Considering some of the completely ludicrous videogame and computer things that successfully received patents, it wouldn&#8217;t be impossible.</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/comment-page-1/#comment-31993</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Tue, 02 Aug 2011 21:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5438#comment-31993</guid>
		<description>I guess you&#039;re right! I didn&#039;t consciously think about that paper but some aspects must have stuck in my mind. Maybe my Wing Chun learning also plays a role ;-)</description>
		<content:encoded><![CDATA[<p>I guess you&#8217;re right! I didn&#8217;t consciously think about that paper but some aspects must have stuck in my mind. Maybe my Wing Chun learning also plays a role <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/comment-page-1/#comment-31990</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Tue, 02 Aug 2011 20:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5438#comment-31990</guid>
		<description>Oh! Not at all. On the contrary. It kinda sounded like your thesis research helped you recognizing this.</description>
		<content:encoded><![CDATA[<p>Oh! Not at all. On the contrary. It kinda sounded like your thesis research helped you recognizing this.</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/comment-page-1/#comment-31983</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Tue, 02 Aug 2011 19:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5438#comment-31983</guid>
		<description>I see you are more versed in the intricacies of the system -- I haven&#039;t even thought about advanced techniques/strategies such as those you mentioned. I would definitely want to practice those too.

Social interactions can be a powerful motivator, so that sounds like a good idea too. A platform for exchanging training scenarios would need some careful design to ensure the content is manageable in scope and sufficient in quality. Fodder for another post ;)</description>
		<content:encoded><![CDATA[<p>I see you are more versed in the intricacies of the system &#8212; I haven&#8217;t even thought about advanced techniques/strategies such as those you mentioned. I would definitely want to practice those too.</p>
<p>Social interactions can be a powerful motivator, so that sounds like a good idea too. A platform for exchanging training scenarios would need some careful design to ensure the content is manageable in scope and sufficient in quality. Fodder for another post <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/comment-page-1/#comment-31982</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Tue, 02 Aug 2011 19:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5438#comment-31982</guid>
		<description>No, and actually I didn&#039;t think about it -- just saw things I don&#039;t like and tried to improve, the Dojo concept was even developed only during the writing process. So, I haven&#039;t really examined things in a fundamental way.

Are you seeing any assumptions that should not be taken granted?</description>
		<content:encoded><![CDATA[<p>No, and actually I didn&#8217;t think about it &#8212; just saw things I don&#8217;t like and tried to improve, the Dojo concept was even developed only during the writing process. So, I haven&#8217;t really examined things in a fundamental way.</p>
<p>Are you seeing any assumptions that should not be taken granted?</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/comment-page-1/#comment-31956</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Tue, 02 Aug 2011 11:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5438#comment-31956</guid>
		<description>Some really sharp observations, as always. I&#039;m actually surprised that the Trial mode is still so unusable. When it first came out if SF4, it looked like a promising feature that had the potential to be expanded into a really helpful system. It&#039;s sad that Capcom missed that chance so many times.

I was wondering, do you base your assumptions about how people learn on any specific pedagogic theory?</description>
		<content:encoded><![CDATA[<p>Some really sharp observations, as always. I&#8217;m actually surprised that the Trial mode is still so unusable. When it first came out if SF4, it looked like a promising feature that had the potential to be expanded into a really helpful system. It&#8217;s sad that Capcom missed that chance so many times.</p>
<p>I was wondering, do you base your assumptions about how people learn on any specific pedagogic theory?</p>
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		<title>By: Rufus</title>
		<link>http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/comment-page-1/#comment-31920</link>
		<dc:creator>Rufus</dc:creator>
		<pubDate>Mon, 01 Aug 2011 23:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5438#comment-31920</guid>
		<description>It would be a good thing to have the trial mode extensible,  allow people to upload trials to an internet database,  and, ideally, support things like hit-confirms and option selects.</description>
		<content:encoded><![CDATA[<p>It would be a good thing to have the trial mode extensible,  allow people to upload trials to an internet database,  and, ideally, support things like hit-confirms and option selects.</p>
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