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	<title>Comments on: Red Faction Guerrilla: Collectibles Review</title>
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	<link>http://gamedesignreviews.com/reviews/red-faction-guerrilla-collectibles-review/</link>
	<description>Inductive Game Design Research</description>
	<lastBuildDate>Sat, 31 Jul 2010 02:05:07 +0200</lastBuildDate>
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		<title>By: GhostLyrics</title>
		<link>http://gamedesignreviews.com/reviews/red-faction-guerrilla-collectibles-review/comment-page-1/#comment-2421</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Thu, 18 Feb 2010 01:55:05 +0000</pubDate>
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		<description>Somehow Mass Effect 1&#039;s minerals, ID tags and other useless stuff to collect tastes even worse after reading this.</description>
		<content:encoded><![CDATA[<p>Somehow Mass Effect 1&#8217;s minerals, ID tags and other useless stuff to collect tastes even worse after reading this.</p>
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		<title>By: Ilya Belyy</title>
		<link>http://gamedesignreviews.com/reviews/red-faction-guerrilla-collectibles-review/comment-page-1/#comment-1584</link>
		<dc:creator>Ilya Belyy</dc:creator>
		<pubDate>Sat, 02 Jan 2010 21:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1253#comment-1584</guid>
		<description>Really good analysis. Looking forward for more, although it might be hard to eclipse RF.

As for randomly spawning missions, they also usually leave no time after appearing, like a convoy being intercepted will reach the destination in limited time. So, if you are caught while low on ammo, especially in the beginning, tough luck, there is no time to resupply.</description>
		<content:encoded><![CDATA[<p>Really good analysis. Looking forward for more, although it might be hard to eclipse RF.</p>
<p>As for randomly spawning missions, they also usually leave no time after appearing, like a convoy being intercepted will reach the destination in limited time. So, if you are caught while low on ammo, especially in the beginning, tough luck, there is no time to resupply.</p>
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