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	<title>Comments on: Okami: Wii Daydreaming</title>
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	<link>http://gamedesignreviews.com/reviews/okami-wii-daydreaming/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/okami-wii-daydreaming/comment-page-1/#comment-118</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Fri, 09 May 2008 16:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=26#comment-118</guid>
		<description>Congratulations! Seems like your dreams became true after all. I wonder how the real scheme turned out. I haven&#039;t played it on PS2 so I&#039;m planning to get in for the Wii.</description>
		<content:encoded><![CDATA[<p>Congratulations! Seems like your dreams became true after all. I wonder how the real scheme turned out. I haven&#8217;t played it on PS2 so I&#8217;m planning to get in for the Wii.</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/reviews/okami-wii-daydreaming/comment-page-1/#comment-62</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Sat, 24 Feb 2007 12:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=26#comment-62</guid>
		<description>oh yeah I see... originally on PS2 you can adjust the camera both in the normal mode and in the drawing mode.&lt;br/&gt;&lt;br/&gt;So with that scheme of mine you cannot control the camera in the normal mode. Bummer. Centering with C will have to do, as in Twilight Princess. &lt;br/&gt;&lt;br/&gt;Or wait. Using the pointer in the normal mode for looking around might work. Man I want to test out this kind of thing.</description>
		<content:encoded><![CDATA[<p>oh yeah I see&#8230; originally on PS2 you can adjust the camera both in the normal mode and in the drawing mode.</p>
<p>So with that scheme of mine you cannot control the camera in the normal mode. Bummer. Centering with C will have to do, as in Twilight Princess. </p>
<p>Or wait. Using the pointer in the normal mode for looking around might work. Man I want to test out this kind of thing.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/okami-wii-daydreaming/comment-page-1/#comment-60</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sun, 18 Feb 2007 19:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=26#comment-60</guid>
		<description>1) But it says &quot;while in the drawing quasi mode, the analog stick controls the camera&quot;.. so you have to trigger the Celestial Brush to adjust the camera, right?</description>
		<content:encoded><![CDATA[<p>1) But it says &#8220;while in the drawing quasi mode, the analog stick controls the camera&#8221;.. so you have to trigger the Celestial Brush to adjust the camera, right?</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/reviews/okami-wii-daydreaming/comment-page-1/#comment-56</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Sat, 17 Feb 2007 20:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=26#comment-56</guid>
		<description>1) No, the wiimote will do the painting in the quasimode, while the camera control is supposed to be on the Nunchuk&#039;s a-stick.&lt;br/&gt;&lt;br/&gt;2) Actually I&#039;m now doubting about the shaking myself. Besides the tiring, which I agree with you, I suppose &quot;forward&quot; and &quot;backward&quot; shake are hard to separate.</description>
		<content:encoded><![CDATA[<p>1) No, the wiimote will do the painting in the quasimode, while the camera control is supposed to be on the Nunchuk&#8217;s a-stick.</p>
<p>2) Actually I&#8217;m now doubting about the shaking myself. Besides the tiring, which I agree with you, I suppose &#8220;forward&#8221; and &#8220;backward&#8221; shake are hard to separate.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/okami-wii-daydreaming/comment-page-1/#comment-55</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sat, 17 Feb 2007 16:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=26#comment-55</guid>
		<description>I&#039;ve added a diagram explaing your layout.&lt;br/&gt;&lt;br/&gt;It is surprising to see how you end up with a free button. I have two remarks&lt;br/&gt;&lt;br/&gt;It seems like in your layout the Celestial Brush Quasimode has two functions: you can use the Brush OR control the camra. Is that correct? Isn&#039;t it a bit confusing to mix such completly different funtions into one?&lt;br/&gt;&lt;br/&gt;The second thing is that I&#039;m not quite sold on the &quot;Shaking&quot;. I suppose that when you find yourself in a situation where you need to attack and jump quite frequently, you might get tired quite soon.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve added a diagram explaing your layout.</p>
<p>It is surprising to see how you end up with a free button. I have two remarks</p>
<p>It seems like in your layout the Celestial Brush Quasimode has two functions: you can use the Brush OR control the camra. Is that correct? Isn&#8217;t it a bit confusing to mix such completly different funtions into one?</p>
<p>The second thing is that I&#8217;m not quite sold on the &#8220;Shaking&#8221;. I suppose that when you find yourself in a situation where you need to attack and jump quite frequently, you might get tired quite soon.</p>
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