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	<title>Comments on: Need For Speed Shift: Product Identity</title>
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	<link>http://gamedesignreviews.com/reviews/need-for-speed-shift-product-identity/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/need-for-speed-shift-product-identity/comment-page-1/#comment-6533</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sat, 23 Oct 2010 21:09:07 +0000</pubDate>
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		<description>I completely forgot the audio part but it&#039;s definitely one of those areas where Gran Turismo simply dropped the ball. They were supposed to be &quot;realistic&quot; but the game ends up not communicating the sense of speed and power properly. I totally agree, NFS Shift does have an advantage also in this regard.</description>
		<content:encoded><![CDATA[<p>I completely forgot the audio part but it&#8217;s definitely one of those areas where Gran Turismo simply dropped the ball. They were supposed to be &#8220;realistic&#8221; but the game ends up not communicating the sense of speed and power properly. I totally agree, NFS Shift does have an advantage also in this regard.</p>
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		<title>By: chuan_l</title>
		<link>http://gamedesignreviews.com/reviews/need-for-speed-shift-product-identity/comment-page-1/#comment-6378</link>
		<dc:creator>chuan_l</dc:creator>
		<pubDate>Tue, 19 Oct 2010 09:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1437#comment-6378</guid>
		<description>Great game, and kudos to David Braben / Blimey games.! The sense of immersion and feedback in Shift is just phenomenal, and feels just awesome like GPL or Richard Burns Rally but with a different emphasis on track racing. And the sound! You just can&#039;t beat how well this game embodies the emotion and excitement of acceleration or tearing your tires to shreds around corners. I usually play in cockpit view with the interface on minimal and really enjoy it that way.

Paradoxically, I think one of the problems with most contemporary driving games [ especially when you&#039;re always oriented towards a vanishing point ] is the tactile sensation of speed and danger. This is where Shift comes up trumps and is able to communicate this to the player in quite subtle but effective ways. I found the game feel in Forza 3 to be quite &quot;off&quot; in this regard even playing the demo with the wheel and typically as with GT Prologue the emphasis is in the turns more than anything else when simply driving fast should somehow feel exciting as well ..


-- Chuan</description>
		<content:encoded><![CDATA[<p>Great game, and kudos to David Braben / Blimey games.! The sense of immersion and feedback in Shift is just phenomenal, and feels just awesome like GPL or Richard Burns Rally but with a different emphasis on track racing. And the sound! You just can&#8217;t beat how well this game embodies the emotion and excitement of acceleration or tearing your tires to shreds around corners. I usually play in cockpit view with the interface on minimal and really enjoy it that way.</p>
<p>Paradoxically, I think one of the problems with most contemporary driving games [ especially when you're always oriented towards a vanishing point ] is the tactile sensation of speed and danger. This is where Shift comes up trumps and is able to communicate this to the player in quite subtle but effective ways. I found the game feel in Forza 3 to be quite &#8220;off&#8221; in this regard even playing the demo with the wheel and typically as with GT Prologue the emphasis is in the turns more than anything else when simply driving fast should somehow feel exciting as well ..</p>
<p>&#8211; Chuan</p>
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		<title>By: dfa</title>
		<link>http://gamedesignreviews.com/reviews/need-for-speed-shift-product-identity/comment-page-1/#comment-3929</link>
		<dc:creator>dfa</dc:creator>
		<pubDate>Mon, 28 Jun 2010 23:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1437#comment-3929</guid>
		<description>Possibly the most addictive game in my collection. Must say I hope NFS stays the course instead of doing the rice boy thing again.</description>
		<content:encoded><![CDATA[<p>Possibly the most addictive game in my collection. Must say I hope NFS stays the course instead of doing the rice boy thing again.</p>
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		<title>By: DFA</title>
		<link>http://gamedesignreviews.com/reviews/need-for-speed-shift-product-identity/comment-page-1/#comment-3500</link>
		<dc:creator>DFA</dc:creator>
		<pubDate>Mon, 24 May 2010 00:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1437#comment-3500</guid>
		<description>I must say that I enjoyed NFS Shift more than Forza 2. Granted, the former is an arcade/sim while the other plain sim. Shift is immensely addictive and I&#039;m glad EA no longer churns out games which were ussually toped by smaller companies who lacked the same marketing campaigns.</description>
		<content:encoded><![CDATA[<p>I must say that I enjoyed NFS Shift more than Forza 2. Granted, the former is an arcade/sim while the other plain sim. Shift is immensely addictive and I&#8217;m glad EA no longer churns out games which were ussually toped by smaller companies who lacked the same marketing campaigns.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/need-for-speed-shift-product-identity/comment-page-1/#comment-3473</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Thu, 20 May 2010 10:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1437#comment-3473</guid>
		<description>Indeed I did. A common mistake. Thanks for pointing it out.</description>
		<content:encoded><![CDATA[<p>Indeed I did. A common mistake. Thanks for pointing it out.</p>
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		<title>By: Michael</title>
		<link>http://gamedesignreviews.com/reviews/need-for-speed-shift-product-identity/comment-page-1/#comment-3468</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 19 May 2010 22:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1437#comment-3468</guid>
		<description>&gt; NFS: Shift overtakes as it’s two over-powered opponents battle it out. See what I did there?

You spelled &quot;its&quot; with an apostrophe? :P</description>
		<content:encoded><![CDATA[<p>&gt; NFS: Shift overtakes as it’s two over-powered opponents battle it out. See what I did there?</p>
<p>You spelled &#8220;its&#8221; with an apostrophe? <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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