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	<title>Comments on: Mass Effect: Massive Interface Fail Part III</title>
	<atom:link href="http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/</link>
	<description>Inductive Game Design Research</description>
	<lastBuildDate>Sat, 31 Jul 2010 02:05:07 +0200</lastBuildDate>
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		<title>By: liquid</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/comment-page-1/#comment-2599</link>
		<dc:creator>liquid</dc:creator>
		<pubDate>Fri, 05 Mar 2010 13:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998#comment-2599</guid>
		<description>I played the PC version and while it is a good port it has all those same problems you mentioned. What&#039;s even worse is that in ME2 things are even worse (PC). Looking forward to your review of that.</description>
		<content:encoded><![CDATA[<p>I played the PC version and while it is a good port it has all those same problems you mentioned. What&#8217;s even worse is that in ME2 things are even worse (PC). Looking forward to your review of that.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/comment-page-1/#comment-2431</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Thu, 18 Feb 2010 15:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998#comment-2431</guid>
		<description>Good call. I haven&#039;t played Far Cry 2 for too long but from what I&#039;ve seen, especially the collectibles really surprised me. I&#039;m looking forward to review this one.</description>
		<content:encoded><![CDATA[<p>Good call. I haven&#8217;t played Far Cry 2 for too long but from what I&#8217;ve seen, especially the collectibles really surprised me. I&#8217;m looking forward to review this one.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/comment-page-1/#comment-2429</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Thu, 18 Feb 2010 15:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998#comment-2429</guid>
		<description>Yeah but that&#039;s technically not a bug - it&#039;s done intentionally. And yes, you notice it only when replaying the game. And it IS quite disappointing.</description>
		<content:encoded><![CDATA[<p>Yeah but that&#8217;s technically not a bug &#8211; it&#8217;s done intentionally. And yes, you notice it only when replaying the game. And it IS quite disappointing.</p>
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		<title>By: GhostLyrics</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/comment-page-1/#comment-2419</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Thu, 18 Feb 2010 01:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998#comment-2419</guid>
		<description>well.. I came here because I looked at a German blog where the author references this site as one of his favourites :D</description>
		<content:encoded><![CDATA[<p>well.. I came here because I looked at a German blog where the author references this site as one of his favourites <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: GhostLyrics</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/comment-page-1/#comment-2418</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Thu, 18 Feb 2010 01:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998#comment-2418</guid>
		<description>You could prevent the accidental skipping of dialogue choice by keeping the stick to the top so that it points to a non-existing option. Still it was a pain that you have to use a workaround for a simple task like that.</description>
		<content:encoded><![CDATA[<p>You could prevent the accidental skipping of dialogue choice by keeping the stick to the top so that it points to a non-existing option. Still it was a pain that you have to use a workaround for a simple task like that.</p>
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		<title>By: GhostLyrics</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/comment-page-1/#comment-2417</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Thu, 18 Feb 2010 00:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998#comment-2417</guid>
		<description>I have not yet looked at the collectibles article, but a tip for that would be Far Cry 2. It handles part of the collectibles very well, but parts of it are just neglected.</description>
		<content:encoded><![CDATA[<p>I have not yet looked at the collectibles article, but a tip for that would be Far Cry 2. It handles part of the collectibles very well, but parts of it are just neglected.</p>
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		<title>By: GhostLyrics</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/comment-page-1/#comment-2416</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Thu, 18 Feb 2010 00:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998#comment-2416</guid>
		<description>what about &quot;why the hell did I even enter this thing the feels like I&#039;m driving a gravity-defying rubber ball?&quot;</description>
		<content:encoded><![CDATA[<p>what about &#8220;why the hell did I even enter this thing the feels like I&#8217;m driving a gravity-defying rubber ball?&#8221;</p>
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		<title>By: GhostLyrics</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/comment-page-1/#comment-2415</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Thu, 18 Feb 2010 00:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998#comment-2415</guid>
		<description>I am no programmer. But even if so: how does it happen that they are therefor not sorted alphabetically? o.O</description>
		<content:encoded><![CDATA[<p>I am no programmer. But even if so: how does it happen that they are therefor not sorted alphabetically? o.O</p>
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		<title>By: GhostLyrics</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/comment-page-1/#comment-2414</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Thu, 18 Feb 2010 00:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998#comment-2414</guid>
		<description>This is not the only flaw if you&#039;re replaying the game. Sometimes the spoken dialogue is exactly the same regardless which option you chose. (up, side, down, doesn&#039;t matter)</description>
		<content:encoded><![CDATA[<p>This is not the only flaw if you&#8217;re replaying the game. Sometimes the spoken dialogue is exactly the same regardless which option you chose. (up, side, down, doesn&#8217;t matter)</p>
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		<title>By: Mitchell</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/comment-page-1/#comment-2378</link>
		<dc:creator>Mitchell</dc:creator>
		<pubDate>Mon, 15 Feb 2010 16:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998#comment-2378</guid>
		<description>Yup, I&#039;d bet you&#039;re getting more hits because of searches for ME2.

I don&#039;t remember how I found it.. I think I might have been searching for some GUI reference material from ME1.</description>
		<content:encoded><![CDATA[<p>Yup, I&#8217;d bet you&#8217;re getting more hits because of searches for ME2.</p>
<p>I don&#8217;t remember how I found it.. I think I might have been searching for some GUI reference material from ME1.</p>
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