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	<title>Comments on: Mass Effect: Massive Interface Fail Part II</title>
	<atom:link href="http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Raoul Duke</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/comment-page-1/#comment-1236</link>
		<dc:creator>Raoul Duke</dc:creator>
		<pubDate>Thu, 19 Nov 2009 20:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=999#comment-1236</guid>
		<description>@insane?

i hope not, because i believe i find myself in the same boat; these things always piss me off greatly, and i cannot fathom how other people can stomach them. thanks for skewering mass effect so well, it is a very cathartic read for people like me.</description>
		<content:encoded><![CDATA[<p>@insane?</p>
<p>i hope not, because i believe i find myself in the same boat; these things always piss me off greatly, and i cannot fathom how other people can stomach them. thanks for skewering mass effect so well, it is a very cathartic read for people like me.</p>
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		<title>By: Till Pflug</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/comment-page-1/#comment-1189</link>
		<dc:creator>Till Pflug</dc:creator>
		<pubDate>Tue, 10 Nov 2009 09:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=999#comment-1189</guid>
		<description>I haven&#039;t really played the xbox version, but judging from your screenshots, the interface is pretty much the same.

Anyway, tho annoying, the interface doesn&#039;t prevent ME from being an awesome game. Okay, maybe leave out the MAKO as well. I had no clue that Mass Effect fields make things turn to rubber ;).</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t really played the xbox version, but judging from your screenshots, the interface is pretty much the same.</p>
<p>Anyway, tho annoying, the interface doesn&#8217;t prevent ME from being an awesome game. Okay, maybe leave out the MAKO as well. I had no clue that Mass Effect fields make things turn to rubber <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/comment-page-1/#comment-1187</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Mon, 09 Nov 2009 18:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=999#comment-1187</guid>
		<description>Hey Till! Nice to see you here. :-D

It&#039;s quite reassuring that I&#039;m not the only person having the problems. So I&#039;m not insane. Or we both are. Also funny that the PC version seems to have the same problems even though the interface does look very different. So it&#039;s not just a lousy console port.

As with your comment on the 150-items: I agree with you. There are games where inventory restriction can actually enhance the experience by introducing strategic challenges. They force you to micro-manage and prioritize resources. On the top of my mind - Resident Evil 4 is an excellent example. But I think we both agree that Mass Effect isn&#039;t that kind of game and it&#039;s the interface&#039;s fault.

And yes, writing about is is QUITE therapeutic. ;-)</description>
		<content:encoded><![CDATA[<p>Hey Till! Nice to see you here. <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>It&#8217;s quite reassuring that I&#8217;m not the only person having the problems. So I&#8217;m not insane. Or we both are. Also funny that the PC version seems to have the same problems even though the interface does look very different. So it&#8217;s not just a lousy console port.</p>
<p>As with your comment on the 150-items: I agree with you. There are games where inventory restriction can actually enhance the experience by introducing strategic challenges. They force you to micro-manage and prioritize resources. On the top of my mind &#8211; Resident Evil 4 is an excellent example. But I think we both agree that Mass Effect isn&#8217;t that kind of game and it&#8217;s the interface&#8217;s fault.</p>
<p>And yes, writing about is is QUITE therapeutic. <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Till Pflug</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/comment-page-1/#comment-1186</link>
		<dc:creator>Till Pflug</dc:creator>
		<pubDate>Mon, 09 Nov 2009 12:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=999#comment-1186</guid>
		<description>Really good writeup.

Most of your points annoyed me as hell, too. Especially the general lack of information and not being able to just cancel.

At least I didn&#039;t have to fight with having to use different buttons for the same function. It was pretty much always left-click ;).

I like having all of my companions equipped, even if I don&#039;t use them. But having to run back to the ship 25 times to write down ON A PIECE OF PAPER!!! the stats of their current armors almost made me cry in my pants.

On the 150 item limit: I don&#039;t think it is generally bad to have a weight or item limit. But in other games you can choose to pick up stuff, go sell it, come back and get the rest. Instead of being forced to reduce it to omni-gel or multi-jelly. And especially wasting the additional third line with completely useless info on the manufacturer instead of displaying the three values from the inventory screen is simply stupid.

The interface of the game really is total crap. I hated it the whole time I was playing the game. Maybe I should&#039;ve written about it, seems to help :D.

Eager to read part 3.</description>
		<content:encoded><![CDATA[<p>Really good writeup.</p>
<p>Most of your points annoyed me as hell, too. Especially the general lack of information and not being able to just cancel.</p>
<p>At least I didn&#8217;t have to fight with having to use different buttons for the same function. It was pretty much always left-click <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>I like having all of my companions equipped, even if I don&#8217;t use them. But having to run back to the ship 25 times to write down ON A PIECE OF PAPER!!! the stats of their current armors almost made me cry in my pants.</p>
<p>On the 150 item limit: I don&#8217;t think it is generally bad to have a weight or item limit. But in other games you can choose to pick up stuff, go sell it, come back and get the rest. Instead of being forced to reduce it to omni-gel or multi-jelly. And especially wasting the additional third line with completely useless info on the manufacturer instead of displaying the three values from the inventory screen is simply stupid.</p>
<p>The interface of the game really is total crap. I hated it the whole time I was playing the game. Maybe I should&#8217;ve written about it, seems to help <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .</p>
<p>Eager to read part 3.</p>
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		<title>By: Kimari</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/comment-page-1/#comment-1184</link>
		<dc:creator>Kimari</dc:creator>
		<pubDate>Mon, 09 Nov 2009 02:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=999#comment-1184</guid>
		<description>I thought it was experience since it was a large number....</description>
		<content:encoded><![CDATA[<p>I thought it was experience since it was a large number&#8230;.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/comment-page-1/#comment-1183</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sun, 08 Nov 2009 22:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=999#comment-1183</guid>
		<description>Haha, making the screenshots I also thought about pills on that one.  ^_^</description>
		<content:encoded><![CDATA[<p>Haha, making the screenshots I also thought about pills on that one.  ^_^</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/comment-page-1/#comment-1182</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Sun, 08 Nov 2009 22:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=999#comment-1182</guid>
		<description>quick icon guess: the rightmost one should be... Vicotin?

(will read your monster posts in detail later)</description>
		<content:encoded><![CDATA[<p>quick icon guess: the rightmost one should be&#8230; Vicotin?</p>
<p>(will read your monster posts in detail later)</p>
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