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	<title>Comments on: Lost in Blue: Bad Cooking</title>
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	<link>http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/comment-page-1/#comment-145</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sat, 17 Jan 2009 12:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=25#comment-145</guid>
		<description>The Lost in Blue games are the DS sequels to Stranded Kids aka &lt;a HREF=&quot;http://www.mobygames.com/game/gameboy-color/survival-kids&quot; REL=&quot;nofollow&quot;&gt;Survival Kids&lt;/a&gt;. But I&#039;ve heard that the GBC original is supposed to be superior. I might give it a try, thanks for the tip!</description>
		<content:encoded><![CDATA[<p>The Lost in Blue games are the DS sequels to Stranded Kids aka <a HREF="http://www.mobygames.com/game/gameboy-color/survival-kids" REL="nofollow">Survival Kids</a>. But I&#8217;ve heard that the GBC original is supposed to be superior. I might give it a try, thanks for the tip!</p>
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		<title>By: Merwok</title>
		<link>http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/comment-page-1/#comment-144</link>
		<dc:creator>Merwok</dc:creator>
		<pubDate>Sat, 17 Jan 2009 03:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=25#comment-144</guid>
		<description>Stranded Kids, anyone? (Also named Survival Kids) Build a bow, build arrows, hunt a deer, build a firr, cook the meat, survive another day. With seven possible ends. That was a game.&lt;br/&gt;&lt;br/&gt;I totally love the idea of closing the lid and waiting :D&lt;br/&gt;&lt;br/&gt;Kind regards</description>
		<content:encoded><![CDATA[<p>Stranded Kids, anyone? (Also named Survival Kids) Build a bow, build arrows, hunt a deer, build a firr, cook the meat, survive another day. With seven possible ends. That was a game.</p>
<p>I totally love the idea of closing the lid and waiting <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Kind regards</p>
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		<title>By: Anonymous</title>
		<link>http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/comment-page-1/#comment-109</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 29 Mar 2008 03:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=25#comment-109</guid>
		<description>If you are interested in cooking or pizza games, you might consider visiting &lt;a HREF=&quot;http://www.thecookinggames.com&quot; REL=&quot;nofollow&quot;&gt;cooking games&lt;/a&gt; site.</description>
		<content:encoded><![CDATA[<p>If you are interested in cooking or pizza games, you might consider visiting <a HREF="http://www.thecookinggames.com" REL="nofollow">cooking games</a> site.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/comment-page-1/#comment-67</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sat, 28 Apr 2007 11:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=25#comment-67</guid>
		<description>common sense knowledge - I agree, and I would also add that when it comes to &quot;common sense&quot;, there are huge cultural differences. In this case, most of the meals are asian and therefore copletly uncomprehensible for an european as me...</description>
		<content:encoded><![CDATA[<p>common sense knowledge &#8211; I agree, and I would also add that when it comes to &#8220;common sense&#8221;, there are huge cultural differences. In this case, most of the meals are asian and therefore copletly uncomprehensible for an european as me&#8230;</p>
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		<title>By: rafael van daele-hunt</title>
		<link>http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/comment-page-1/#comment-64</link>
		<dc:creator>rafael van daele-hunt</dc:creator>
		<pubDate>Wed, 21 Mar 2007 14:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=25#comment-64</guid>
		<description>Presumably the designers assumed that players could draw on their real world cooking knowledge, so that finding a recipe would not be anything like a blind search.  Of course, I don&#039;t know whether they did this well or not; a frequent flaw in games intended to use &quot;common sense&quot; is that many possible common sense solutions aren&#039;t implemented, which is frustrating.</description>
		<content:encoded><![CDATA[<p>Presumably the designers assumed that players could draw on their real world cooking knowledge, so that finding a recipe would not be anything like a blind search.  Of course, I don&#8217;t know whether they did this well or not; a frequent flaw in games intended to use &#8220;common sense&#8221; is that many possible common sense solutions aren&#8217;t implemented, which is frustrating.</p>
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		<title>By: Daniel 'sirleto' Renkel</title>
		<link>http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/comment-page-1/#comment-54</link>
		<dc:creator>Daniel 'sirleto' Renkel</dc:creator>
		<pubDate>Sun, 28 Jan 2007 23:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=25#comment-54</guid>
		<description>this truly sounds very funny. basically the great idea of &quot;cooking&quot;, and the simple concept &quot;recipce by ingredients&quot; are conceptualized by the developers and implemented into the game. &lt;br/&gt;&lt;br/&gt;but they feel as if they were never (seldom) tested, neither by a publisher nor onsite testers ... too bad.&lt;br/&gt;&lt;br/&gt;btw: good idea to give hints after the meal is eaten what would improve the recipe (bring it closer to a &quot;true&quot;/hideen one)</description>
		<content:encoded><![CDATA[<p>this truly sounds very funny. basically the great idea of &#8220;cooking&#8221;, and the simple concept &#8220;recipce by ingredients&#8221; are conceptualized by the developers and implemented into the game. </p>
<p>but they feel as if they were never (seldom) tested, neither by a publisher nor onsite testers &#8230; too bad.</p>
<p>btw: good idea to give hints after the meal is eaten what would improve the recipe (bring it closer to a &#8220;true&#8221;/hideen one)</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/comment-page-1/#comment-53</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sun, 28 Jan 2007 13:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=25#comment-53</guid>
		<description>Yeah, we already discussed the topic. Franky, I frogot how that mechanic is implemented in Nocturne. Would you refresh my memory?&lt;br/&gt;&lt;br/&gt;By the way, I mis-calculated the odds of finding a recipe. They are not 20 times worse but, in fact, twice as good as winning the lottery - like buying two lottery tickets. I&#039;ve corrected the mistake, sorry for that. However, the argument remains intact as the odds are still astromomicaly bad. Theoretically, you can play 9000 games without finding a recipe.</description>
		<content:encoded><![CDATA[<p>Yeah, we already discussed the topic. Franky, I frogot how that mechanic is implemented in Nocturne. Would you refresh my memory?</p>
<p>By the way, I mis-calculated the odds of finding a recipe. They are not 20 times worse but, in fact, twice as good as winning the lottery &#8211; like buying two lottery tickets. I&#8217;ve corrected the mistake, sorry for that. However, the argument remains intact as the odds are still astromomicaly bad. Theoretically, you can play 9000 games without finding a recipe.</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/comment-page-1/#comment-52</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Sun, 28 Jan 2007 11:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=25#comment-52</guid>
		<description>I totaly agree, especially with the first flaw. I have always hated - and still do - when blind experimenting is being sold as something exciting. Do you remember how I criticized &quot;Shin Megami Tensei: Nocturne&quot;? Exactly the same thing. &lt;br/&gt;&lt;br/&gt;I also think your proposal should be helpful. Those Japanese game companies really should start reading our blog and hire us.</description>
		<content:encoded><![CDATA[<p>I totaly agree, especially with the first flaw. I have always hated &#8211; and still do &#8211; when blind experimenting is being sold as something exciting. Do you remember how I criticized &#8220;Shin Megami Tensei: Nocturne&#8221;? Exactly the same thing. </p>
<p>I also think your proposal should be helpful. Those Japanese game companies really should start reading our blog and hire us.</p>
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