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	<title>Comments on: Hotel Dusk: Invisible Causality</title>
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	<link>http://gamedesignreviews.com/reviews/hotel-dusk-invisible-causality/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Wanderer</title>
		<link>http://gamedesignreviews.com/reviews/hotel-dusk-invisible-causality/comment-page-1/#comment-120123</link>
		<dc:creator>Wanderer</dc:creator>
		<pubDate>Mon, 10 Dec 2012 21:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=31#comment-120123</guid>
		<description>Thank you for this meaningful article, it was a pleasure reading it. Glad to see there are people to pay attention to this kind of things.</description>
		<content:encoded><![CDATA[<p>Thank you for this meaningful article, it was a pleasure reading it. Glad to see there are people to pay attention to this kind of things.</p>
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		<title>By: Level Design Among Other Things &#124; Video Game Design ISP Blog</title>
		<link>http://gamedesignreviews.com/reviews/hotel-dusk-invisible-causality/comment-page-1/#comment-116536</link>
		<dc:creator>Level Design Among Other Things &#124; Video Game Design ISP Blog</dc:creator>
		<pubDate>Tue, 27 Nov 2012 01:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=31#comment-116536</guid>
		<description>[...] Hotel Dusk: Invisible Causality [...]</description>
		<content:encoded><![CDATA[<p>[...] Hotel Dusk: Invisible Causality [...]</p>
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		<title>By: Causality in games &#124; Samuel Baldry</title>
		<link>http://gamedesignreviews.com/reviews/hotel-dusk-invisible-causality/comment-page-1/#comment-106791</link>
		<dc:creator>Causality in games &#124; Samuel Baldry</dc:creator>
		<pubDate>Sat, 03 Nov 2012 11:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=31#comment-106791</guid>
		<description>[...] http://gamedesignreviews.com/reviews/hotel-dusk-invisible-causality/   Posted in Blog [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://gamedesignreviews.com/reviews/hotel-dusk-invisible-causality/" rel="nofollow">http://gamedesignreviews.com/reviews/hotel-dusk-invisible-causality/</a>   Posted in Blog [...]</p>
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	<item>
		<title>By: Design Roundup #10 &#171; Significant Bits</title>
		<link>http://gamedesignreviews.com/reviews/hotel-dusk-invisible-causality/comment-page-1/#comment-78297</link>
		<dc:creator>Design Roundup #10 &#171; Significant Bits</dc:creator>
		<pubDate>Sun, 22 Jul 2012 03:56:00 +0000</pubDate>
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		<description>[...] Hotel Dusk: Invisible Causality &#8211; I never had a name for it, but the term &#8220;Invisible Causality&#8221; seems fairly appropriate when describing one of the more infuriating aspects common to adventure games. [...]</description>
		<content:encoded><![CDATA[<p>[...] Hotel Dusk: Invisible Causality &#8211; I never had a name for it, but the term &#8220;Invisible Causality&#8221; seems fairly appropriate when describing one of the more infuriating aspects common to adventure games. [...]</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/reviews/hotel-dusk-invisible-causality/comment-page-1/#comment-73</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Tue, 22 May 2007 21:00:00 +0000</pubDate>
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		<description>I stopped at the second spoiler announcement because I don&#039;t even want to know where I&#039;d gonna be.</description>
		<content:encoded><![CDATA[<p>I stopped at the second spoiler announcement because I don&#8217;t even want to know where I&#8217;d gonna be.</p>
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