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	<title>Comments on: GTA4: Devolution and Story</title>
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	<description>Inductive Game Design Research</description>
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		<title>By: 게임비평 모음: 그랜드 쎄프트 오토 IV &#124; 디자인과 플레이</title>
		<link>http://gamedesignreviews.com/reviews/gta4-devolution-and-story/comment-page-1/#comment-59034</link>
		<dc:creator>게임비평 모음: 그랜드 쎄프트 오토 IV &#124; 디자인과 플레이</dc:creator>
		<pubDate>Tue, 03 Apr 2012 17:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=48#comment-59034</guid>
		<description>[...] 영(Shamus Young)이 이것을 지적했다. 크리스티안 마예브스키(Krystian Majewski)는 니코의 비극적 배경이 모든 행위를 그럴듯하게 만든다고 느낀 반면, 다른 사람들은 그다지 동의하지 않았다. 스펜서 [...]</description>
		<content:encoded><![CDATA[<p>[...] 영(Shamus Young)이 이것을 지적했다. 크리스티안 마예브스키(Krystian Majewski)는 니코의 비극적 배경이 모든 행위를 그럴듯하게 만든다고 느낀 반면, 다른 사람들은 그다지 동의하지 않았다. 스펜서 [...]</p>
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		<title>By: bob</title>
		<link>http://gamedesignreviews.com/reviews/gta4-devolution-and-story/comment-page-1/#comment-50935</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Sun, 26 Feb 2012 05:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=48#comment-50935</guid>
		<description>“I guess you could call it &#039;Devolution.&#039;”

I&#039;m surprised you never heard of Devo!

http://en.wikipedia.org/wiki/Devo</description>
		<content:encoded><![CDATA[<p>“I guess you could call it &#8216;Devolution.&#8217;”</p>
<p>I&#8217;m surprised you never heard of Devo!</p>
<p><a href="http://en.wikipedia.org/wiki/Devo" rel="nofollow">http://en.wikipedia.org/wiki/Devo</a></p>
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		<title>By: Antonio</title>
		<link>http://gamedesignreviews.com/reviews/gta4-devolution-and-story/comment-page-1/#comment-24163</link>
		<dc:creator>Antonio</dc:creator>
		<pubDate>Sun, 22 May 2011 02:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=48#comment-24163</guid>
		<description>I&#039;ve played the pc version of GTAIV. It&#039;s beautiful and engaging. But there is one little, tiny detail that, in my humble opinion, destroyed this game (compared to previous versions) taking out almost entirely the fun factor: the driving. All cars are just terrible to drive. In the previous GTAs, driving was fun. You had the lame cars (Stallion, Bobcat - GTA San Andreas), the not-so-lame cars (Washington, Sabre - GTASA), the good cars (Rancher - GTASA) the excellent cars (Sultan - GTASA) and the wonderful cars (Cheetah - GTA Vice City).

In GTA IV all cars suck. Driving around is not funny at all. I don&#039;t know if their intent was to add some realism to the game. Whatever it was, they screwed up really good.

Nice article.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played the pc version of GTAIV. It&#8217;s beautiful and engaging. But there is one little, tiny detail that, in my humble opinion, destroyed this game (compared to previous versions) taking out almost entirely the fun factor: the driving. All cars are just terrible to drive. In the previous GTAs, driving was fun. You had the lame cars (Stallion, Bobcat &#8211; GTA San Andreas), the not-so-lame cars (Washington, Sabre &#8211; GTASA), the good cars (Rancher &#8211; GTASA) the excellent cars (Sultan &#8211; GTASA) and the wonderful cars (Cheetah &#8211; GTA Vice City).</p>
<p>In GTA IV all cars suck. Driving around is not funny at all. I don&#8217;t know if their intent was to add some realism to the game. Whatever it was, they screwed up really good.</p>
<p>Nice article.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/gta4-devolution-and-story/comment-page-1/#comment-164</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sat, 28 Mar 2009 13:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=48#comment-164</guid>
		<description>@Pasco &lt;br/&gt;&lt;br/&gt;&gt; Ubisoft didn&#039;t aim to do the same&lt;br/&gt;&gt; thing with &quot;The Two Thrones&quot; that &lt;br/&gt;&gt; Rockstar did with GTA4. &lt;br/&gt;&lt;br/&gt;Exactly! But they should have.&lt;br/&gt;&lt;br/&gt;&gt; What you describe is part of the &lt;br/&gt;&gt; evolution.&lt;br/&gt;&lt;br/&gt;Smart-ass! Theoretically you are right. However, Evolution is one of the words that have different meaning outside a scientific context. A different scientific word with even more severe casual misunderstandings is &quot;Quantum-leap&quot;.&lt;br/&gt;&lt;br/&gt;Evolution in a casual context implies progress - to build up upon previous achievements. In progress means taking away things you are admitting that you&#039;ve made a mistake and you are going back to a status before you&#039;ve made that mistake. So basically, you haven&#039;t progressed since two iterations, you just end up having a better appreciation for what you&#039;ve done. That&#039;s a very different situation and I think it&#039;s worth a separate term.&lt;br/&gt;&lt;br/&gt;I&#039;m not a Biologist but I imagine undoing developments in biology would be pretty rare. In order to have offspring, a certain mutation needs to be successful in the first place. If the offspring survive with a certain feature of their parents missing, why did that feature give advantage to the first generation anyway? I imagine this would only happen when the environment somehow changed suddenly. Again, not the kind of scenario we are discussing here.&lt;br/&gt;&lt;br/&gt;&quot;Steamlining&quot; is nice but somehow misleading. Sounds a bit like &quot;polishing&quot;.</description>
		<content:encoded><![CDATA[<p>@Pasco </p>
<p>&gt; Ubisoft didn&#39;t aim to do the same<br />&gt; thing with &quot;The Two Thrones&quot; that <br />&gt; Rockstar did with GTA4. </p>
<p>Exactly! But they should have.</p>
<p>&gt; What you describe is part of the <br />&gt; evolution.</p>
<p>Smart-ass! Theoretically you are right. However, Evolution is one of the words that have different meaning outside a scientific context. A different scientific word with even more severe casual misunderstandings is &quot;Quantum-leap&quot;.</p>
<p>Evolution in a casual context implies progress &#8211; to build up upon previous achievements. In progress means taking away things you are admitting that you&#39;ve made a mistake and you are going back to a status before you&#39;ve made that mistake. So basically, you haven&#39;t progressed since two iterations, you just end up having a better appreciation for what you&#39;ve done. That&#39;s a very different situation and I think it&#39;s worth a separate term.</p>
<p>I&#39;m not a Biologist but I imagine undoing developments in biology would be pretty rare. In order to have offspring, a certain mutation needs to be successful in the first place. If the offspring survive with a certain feature of their parents missing, why did that feature give advantage to the first generation anyway? I imagine this would only happen when the environment somehow changed suddenly. Again, not the kind of scenario we are discussing here.</p>
<p>&quot;Steamlining&quot; is nice but somehow misleading. Sounds a bit like &quot;polishing&quot;.</p>
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		<title>By: Paschalis</title>
		<link>http://gamedesignreviews.com/reviews/gta4-devolution-and-story/comment-page-1/#comment-163</link>
		<dc:creator>Paschalis</dc:creator>
		<pubDate>Sat, 07 Mar 2009 15:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=48#comment-163</guid>
		<description>&quot;It seems like Rockstar was able to do with GTA what Ubisoft couldn&#039;t do with Prince of Persia.&quot;&lt;br/&gt;&lt;br/&gt;Ubisoft didn&#039;t aim to do the same thing with &quot;The Two Thrones&quot; that Rockstar did with GTA4. &quot;The Two Thrones&quot; is the &quot;San Andreas&quot; of the Prince of Persia series. The new Prince of Persia is the one that throws things out of the window but that is not the one Yu-Chung talked about.&lt;br/&gt;&lt;br/&gt;&quot;I guess you could call it &quot;Devolution&quot;. It isn&#039;t a real word but it should be one. It would mean a step in a development where previously established features are abandoned to improve the result.&quot;&lt;br/&gt;&lt;br/&gt;What you describe is part of the evolution. Natural selection is one of evolution&#039;s mechanisms and &quot;selection&quot; implies that traits that are not needed become more rare or disappear altogether. You don&#039;t need a new word.&lt;br/&gt;&lt;br/&gt;I like the word &quot;streamlining&quot; when it comes to games.</description>
		<content:encoded><![CDATA[<p>&#8220;It seems like Rockstar was able to do with GTA what Ubisoft couldn&#8217;t do with Prince of Persia.&#8221;</p>
<p>Ubisoft didn&#8217;t aim to do the same thing with &#8220;The Two Thrones&#8221; that Rockstar did with GTA4. &#8220;The Two Thrones&#8221; is the &#8220;San Andreas&#8221; of the Prince of Persia series. The new Prince of Persia is the one that throws things out of the window but that is not the one Yu-Chung talked about.</p>
<p>&#8220;I guess you could call it &#8220;Devolution&#8221;. It isn&#8217;t a real word but it should be one. It would mean a step in a development where previously established features are abandoned to improve the result.&#8221;</p>
<p>What you describe is part of the evolution. Natural selection is one of evolution&#8217;s mechanisms and &#8220;selection&#8221; implies that traits that are not needed become more rare or disappear altogether. You don&#8217;t need a new word.</p>
<p>I like the word &#8220;streamlining&#8221; when it comes to games.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/gta4-devolution-and-story/comment-page-1/#comment-154</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sun, 25 Jan 2009 16:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=48#comment-154</guid>
		<description>Thanks for reading!&lt;br/&gt;&lt;br/&gt;Yeah, too bad they messed up the PC port. It comes with one intriguing feature: you can record and cut videos of your gameplay and even upload them directly to the internet. This turns GTA4 into one of the coolest machinima tools out there: &lt;a HREF=&quot;http://de.youtube.com/watch?v=hvMy2U9WQmo&quot; REL=&quot;nofollow&quot;&gt;http://de.youtube.com/watch?v=hvMy2U9WQmo&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for reading!</p>
<p>Yeah, too bad they messed up the PC port. It comes with one intriguing feature: you can record and cut videos of your gameplay and even upload them directly to the internet. This turns GTA4 into one of the coolest machinima tools out there: <a HREF="http://de.youtube.com/watch?v=hvMy2U9WQmo" REL="nofollow">http://de.youtube.com/watch?v=hvMy2U9WQmo</a></p>
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		<title>By: Oceans Dream</title>
		<link>http://gamedesignreviews.com/reviews/gta4-devolution-and-story/comment-page-1/#comment-153</link>
		<dc:creator>Oceans Dream</dc:creator>
		<pubDate>Sun, 25 Jan 2009 14:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=48#comment-153</guid>
		<description>I was actually going to get GTA IV for the PC, glad I noticed the last sentence. That and I wasn&#039;t even sure if it&#039;d run well on my PC. It&#039;s so much less worrying to just play these on a console and not have to worry if your computer would crash or whatever.&lt;br/&gt;&lt;br/&gt;I tried out GTA IV on my brothers XBox360 when I went over his house. I liked it. I think some of the minigames were dull, but I didn&#039;t get too far in the game. Nonetheless, just simply exploring the city was pretty enjoyable in itself. That and the occassional police chases that I accidently caused, then trying to escape and being run over by a police vehicle.&lt;br/&gt;&lt;br/&gt;I&#039;ve not played the previous GTAs, so I&#039;m unable to compare them. Personally, I wasn&#039;t all that interested because the whole &quot;Being a gangster&quot; part wasn&#039;t something that interested me.&lt;br/&gt;&lt;br/&gt;Well anyway, I&#039;m glad this blog is being updated, I&#039;ve been following it for a while (The posts that brought me here were the Sword of Mana ones).</description>
		<content:encoded><![CDATA[<p>I was actually going to get GTA IV for the PC, glad I noticed the last sentence. That and I wasn&#8217;t even sure if it&#8217;d run well on my PC. It&#8217;s so much less worrying to just play these on a console and not have to worry if your computer would crash or whatever.</p>
<p>I tried out GTA IV on my brothers XBox360 when I went over his house. I liked it. I think some of the minigames were dull, but I didn&#8217;t get too far in the game. Nonetheless, just simply exploring the city was pretty enjoyable in itself. That and the occassional police chases that I accidently caused, then trying to escape and being run over by a police vehicle.</p>
<p>I&#8217;ve not played the previous GTAs, so I&#8217;m unable to compare them. Personally, I wasn&#8217;t all that interested because the whole &#8220;Being a gangster&#8221; part wasn&#8217;t something that interested me.</p>
<p>Well anyway, I&#8217;m glad this blog is being updated, I&#8217;ve been following it for a while (The posts that brought me here were the Sword of Mana ones).</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/gta4-devolution-and-story/comment-page-1/#comment-152</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Fri, 23 Jan 2009 16:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=48#comment-152</guid>
		<description>Oops, I meant he revised his GTA4 review &lt;a HREF=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/486-Awards-for-2008&quot; REL=&quot;nofollow&quot;&gt;HERE&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Oops, I meant he revised his GTA4 review <a HREF="http://www.escapistmagazine.com/videos/view/zero-punctuation/486-Awards-for-2008" REL="nofollow">HERE</a>.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/gta4-devolution-and-story/comment-page-1/#comment-151</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Fri, 23 Jan 2009 16:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=48#comment-151</guid>
		<description>Seems like &lt;a HREF=&quot;http://www.play-asia.com/paOS-13-71-dh-49-de-70-2oyb.html&quot; REL=&quot;nofollow&quot;&gt;Saint&#039;s Row 2&lt;/a&gt; picked up the &quot;being a cool gangster&quot; trick. &lt;a HREF=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/476-The-Year-in-Review-2008&quot; REL=&quot;nofollow&quot;&gt;Yahtzee revised&lt;/a&gt; his &lt;a HREF=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/48-Grand-Theft-Auto-IV&quot; REL=&quot;nofollow&quot;&gt;GTA4 review&lt;/a&gt; after playing &lt;a HREF=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/312-Saints-Row-2&quot; REL=&quot;nofollow&quot;&gt;Saint&#039;s Row 2&lt;/a&gt;. I don&#039;t know if I&#039;ll even try.&lt;br/&gt;&lt;br/&gt;About Devolution - you mean &lt;a HREF=&quot;http://en.wikipedia.org/wiki/Biological_devolution&quot; REL=&quot;nofollow&quot;&gt;THIS&lt;/a&gt; Wikipedia article. The &lt;a HREF=&quot;http://en.wikipedia.org/wiki/Devolution&quot; REL=&quot;nofollow&quot;&gt;other one&lt;/a&gt; is about a different kind of devolution. I have no clue either, I just looked it up once and I think it was this disambiguation and the actual text of the &lt;a HREF=&quot;http://en.wikipedia.org/wiki/Biological_devolution&quot; REL=&quot;nofollow&quot;&gt;biological devolution article&lt;/a&gt; which made me weary about using the word.</description>
		<content:encoded><![CDATA[<p>Seems like <a HREF="http://www.play-asia.com/paOS-13-71-dh-49-de-70-2oyb.html" REL="nofollow">Saint&#8217;s Row 2</a> picked up the &#8220;being a cool gangster&#8221; trick. <a HREF="http://www.escapistmagazine.com/videos/view/zero-punctuation/476-The-Year-in-Review-2008" REL="nofollow">Yahtzee revised</a> his <a HREF="http://www.escapistmagazine.com/videos/view/zero-punctuation/48-Grand-Theft-Auto-IV" REL="nofollow">GTA4 review</a> after playing <a HREF="http://www.escapistmagazine.com/videos/view/zero-punctuation/312-Saints-Row-2" REL="nofollow">Saint&#8217;s Row 2</a>. I don&#8217;t know if I&#8217;ll even try.</p>
<p>About Devolution &#8211; you mean <a HREF="http://en.wikipedia.org/wiki/Biological_devolution" REL="nofollow">THIS</a> Wikipedia article. The <a HREF="http://en.wikipedia.org/wiki/Devolution" REL="nofollow">other one</a> is about a different kind of devolution. I have no clue either, I just looked it up once and I think it was this disambiguation and the actual text of the <a HREF="http://en.wikipedia.org/wiki/Biological_devolution" REL="nofollow">biological devolution article</a> which made me weary about using the word.</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/reviews/gta4-devolution-and-story/comment-page-1/#comment-150</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Fri, 23 Jan 2009 10:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=48#comment-150</guid>
		<description>Now you&#039;ve done it, I want to play GTA IV. Previously I tried GTA3 and San Andreas at my brother&#039;s, but found things rather tedious. I was annoyed by the impression that the game was using the popular &quot;being a cool gangster&quot; premise to &quot;trick&quot; players into doing mindless minigames. Good to know that things are simpler now.&lt;br/&gt;&lt;br/&gt;Also you&#039;re very right about the reduced believability of lowpoly character, in spite of the motion capture and excellent voice-over.&lt;br/&gt;&lt;br/&gt;By the way, &lt;a HREF=&quot;http://en.wikipedia.org/wiki/Devolution&quot; REL=&quot;nofollow&quot;&gt;devolution is a word&lt;/a&gt;. I didn&#039;t know that either and just wondered where you get to know all those stuff. &lt;br/&gt;&lt;br/&gt;I do think we can find a better word because implying a reverse evolution does sound a bit pejorative.</description>
		<content:encoded><![CDATA[<p>Now you&#8217;ve done it, I want to play GTA IV. Previously I tried GTA3 and San Andreas at my brother&#8217;s, but found things rather tedious. I was annoyed by the impression that the game was using the popular &#8220;being a cool gangster&#8221; premise to &#8220;trick&#8221; players into doing mindless minigames. Good to know that things are simpler now.</p>
<p>Also you&#8217;re very right about the reduced believability of lowpoly character, in spite of the motion capture and excellent voice-over.</p>
<p>By the way, <a HREF="http://en.wikipedia.org/wiki/Devolution" REL="nofollow">devolution is a word</a>. I didn&#8217;t know that either and just wondered where you get to know all those stuff. </p>
<p>I do think we can find a better word because implying a reverse evolution does sound a bit pejorative.</p>
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