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	<title>Comments on: Final Fantasy XII: Realtime Fight + Automated Party</title>
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	<link>http://gamedesignreviews.com/reviews/final-fantasy-xii-realtime-fight-automated-party/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: sirleto</title>
		<link>http://gamedesignreviews.com/reviews/final-fantasy-xii-realtime-fight-automated-party/comment-page-1/#comment-33515</link>
		<dc:creator>sirleto</dc:creator>
		<pubDate>Fri, 19 Aug 2011 15:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=28#comment-33515</guid>
		<description>kryst, is this polish?
i can&#039;t even tell if its spam or not :-)</description>
		<content:encoded><![CDATA[<p>kryst, is this polish?<br />
i can&#8217;t even tell if its spam or not <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: dooldaudimi</title>
		<link>http://gamedesignreviews.com/reviews/final-fantasy-xii-realtime-fight-automated-party/comment-page-1/#comment-33465</link>
		<dc:creator>dooldaudimi</dc:creator>
		<pubDate>Fri, 19 Aug 2011 02:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=28#comment-33465</guid>
		<description>Znajomosc aktualnosci na rynku przedsiebiorstw realizujacych i sytuacji w handlu materialów budowlanych, podnosi nam szanse na bardzo zdecydowana reakcje na  propozycje przedsiebiorstw niesolidnych, czy propozycje nabycia materialów niskiej jakosci. Panstwo przystapilo wiec w pierwszym rzedzie do popierania rozwoju silnych w handlowych by przeciwstawic sie dominacji w tej dziedzinie w  zagranicznych. Stosunkowo niedawno jednostka ta pojawila sie na krajowym rynku i zdobyla mase zwolenników, dlatego, ze tworzy wolne wakaty, gwarantujac jednoczesnie pracownikom sympatyczny klimat. Wlasciwym organem podatkowym jest naczelnik urzedu celnego wlasciwy  ze wzgledu na miejsce zamieszkania dotyczy fizycznych. Apartament jest wyposazony wniez w swieza posciel, reczniki oraz sprzet plazowy. Sa to kluby nadal prowadzace dzialalnosc, jak i te juz nieistniejace. W lipcu roku ukazal sie dlugo zapowiadany solowy  . Naszym priorytetem jest ekspresowa i calkowicie odpowiadajaca Twoim potrzebom i aspiracjom organizacja imprez Wroclaw kulturalnie  i rozrywkowo. Jezeli chcecie przezyc niezapomniane chwile, poczuc bliski kontakt z przyroda oraz odpoczac od miejskich halasów serdecznie zapraszamy do naszego gospodarstwa  agroturystycznego. Nastepnym rozwiazaniem na meble kielce dla swojego lokum jest ich stworzenie na indywidualne zlecenie. W tej chwili odszukaj odpowiadajacy  Twoim kryteriom obiekt noclegowy na naszym serwisie internetowym. Pierwszym zakontraktowanym sportowcem zostal kierowca rajdowy  , na którego samochodzie i kombinezonie znalazlo sie  miejskie logo. Kierowcy quadów w nocy km tras narciarskich w osrodku  Solisko w Szczyrku w Beskidach. Nie marnuj czasu w domu, zapomnij poniedzialku i przelam niedzielna nude w Cieniu. Krótki rys historyczny wprowadzi w teoretyczne podloze scrumowych standardów zarzadzania, a opis procesu pozwoli dostrzec zalety i wady tej metodyki w  praktyce minut prezentacja, minut Warto skorzystac z pomocy takich firm, gdyz oni zajma sie zaprojektowaniem Twojego ogrodu profesjonalnie. Kluczowe dostep do wawozu znajduje sie w centrum Chlapowa, tam tez jest opcja pozostawienia wozu na wyznaczonym  miejscu do parkowania.</description>
		<content:encoded><![CDATA[<p>Znajomosc aktualnosci na rynku przedsiebiorstw realizujacych i sytuacji w handlu materialów budowlanych, podnosi nam szanse na bardzo zdecydowana reakcje na  propozycje przedsiebiorstw niesolidnych, czy propozycje nabycia materialów niskiej jakosci. Panstwo przystapilo wiec w pierwszym rzedzie do popierania rozwoju silnych w handlowych by przeciwstawic sie dominacji w tej dziedzinie w  zagranicznych. Stosunkowo niedawno jednostka ta pojawila sie na krajowym rynku i zdobyla mase zwolenników, dlatego, ze tworzy wolne wakaty, gwarantujac jednoczesnie pracownikom sympatyczny klimat. Wlasciwym organem podatkowym jest naczelnik urzedu celnego wlasciwy  ze wzgledu na miejsce zamieszkania dotyczy fizycznych. Apartament jest wyposazony wniez w swieza posciel, reczniki oraz sprzet plazowy. Sa to kluby nadal prowadzace dzialalnosc, jak i te juz nieistniejace. W lipcu roku ukazal sie dlugo zapowiadany solowy  . Naszym priorytetem jest ekspresowa i calkowicie odpowiadajaca Twoim potrzebom i aspiracjom organizacja imprez Wroclaw kulturalnie  i rozrywkowo. Jezeli chcecie przezyc niezapomniane chwile, poczuc bliski kontakt z przyroda oraz odpoczac od miejskich halasów serdecznie zapraszamy do naszego gospodarstwa  agroturystycznego. Nastepnym rozwiazaniem na meble kielce dla swojego lokum jest ich stworzenie na indywidualne zlecenie. W tej chwili odszukaj odpowiadajacy  Twoim kryteriom obiekt noclegowy na naszym serwisie internetowym. Pierwszym zakontraktowanym sportowcem zostal kierowca rajdowy  , na którego samochodzie i kombinezonie znalazlo sie  miejskie logo. Kierowcy quadów w nocy km tras narciarskich w osrodku  Solisko w Szczyrku w Beskidach. Nie marnuj czasu w domu, zapomnij poniedzialku i przelam niedzielna nude w Cieniu. Krótki rys historyczny wprowadzi w teoretyczne podloze scrumowych standardów zarzadzania, a opis procesu pozwoli dostrzec zalety i wady tej metodyki w  praktyce minut prezentacja, minut Warto skorzystac z pomocy takich firm, gdyz oni zajma sie zaprojektowaniem Twojego ogrodu profesjonalnie. Kluczowe dostep do wawozu znajduje sie w centrum Chlapowa, tam tez jest opcja pozostawienia wozu na wyznaczonym  miejscu do parkowania.</p>
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		<title>By: Daniel Somerville</title>
		<link>http://gamedesignreviews.com/reviews/final-fantasy-xii-realtime-fight-automated-party/comment-page-1/#comment-7832</link>
		<dc:creator>Daniel Somerville</dc:creator>
		<pubDate>Tue, 23 Nov 2010 20:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=28#comment-7832</guid>
		<description>Hey, are you guys still reviewing games these days!? ;) 

I just found this website (you were linked in an article by Mary Goodden in this month&#039;s issue of escapistmagazine.com, if you want to know), and I really like it. I particularly enjoy the fact that you guys review games from the point of view of game design, something that is surprisingly hard to find elsewhere. It provides a fresh perspective that people like me, who have some experience in trying to design games, really get a lot out of. Please do more!

Anyway, I feel compelled to comment on this really old article, because I also was pleasantly surprised by the different battle mechanics in Final Fantasy XII. While I have really enjoyed some of the Final Fantasy games in my life (4, 6, 7, 8), I&#039;ve always felt that the combat system was just a little too stilted, especially once we made the move from 2-D to 3-D.  The first FF games were refreshing because they basically automated the old pen-and-paper roleplaying games and gave pictures to everything; the characters and backgrounds and enemies were all there, all the time. The turn-based combat began to stand out more and more as animations were introduced and then increased dramatically in quality. They made even less sense when we moved from pre-rendered backgrounds to a real-time, persistent world environment. For me, the combat in FF12 is great; it allows you as much strategic control as you want, if you&#039;re fast and accurate with the game&#039;s interface. And visually it makes MUCH more sense to have a constant interplay of people attacking and being attacked than the old one-at-a-time style.

As far as the License Board goes, there was one thing about it that appealed to me in particular. I have been sick of the locked-in roles that Final Fantasy games (and other rpgs) give to their characters for a long time. As was noted in the comments, the older FF games let you choose your characters skills and jobs, just as you can do in the pen and paper games. Maybe I don&#039;t want the main character to be a swordsman. (In fact, maybe I don&#039;t necessarily LIKE the main character that much, and would prefer to play as one of the other characters in the party for most of the game.) And maybe I don&#039;t think all women need to be physically weak and relegated to &quot;the back row&quot;. Final Fantasy XII allowed me to make the petite blonde girl my sledgehammer-weilding, heavy armor-wearing tank, while &quot;main character&quot; Vaan basically played the role of my white mage and archer. I had a lot of fun with messing up the stereotypes that are usually foisted on you in a game like this.</description>
		<content:encoded><![CDATA[<p>Hey, are you guys still reviewing games these days!? <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>I just found this website (you were linked in an article by Mary Goodden in this month&#8217;s issue of escapistmagazine.com, if you want to know), and I really like it. I particularly enjoy the fact that you guys review games from the point of view of game design, something that is surprisingly hard to find elsewhere. It provides a fresh perspective that people like me, who have some experience in trying to design games, really get a lot out of. Please do more!</p>
<p>Anyway, I feel compelled to comment on this really old article, because I also was pleasantly surprised by the different battle mechanics in Final Fantasy XII. While I have really enjoyed some of the Final Fantasy games in my life (4, 6, 7, 8), I&#8217;ve always felt that the combat system was just a little too stilted, especially once we made the move from 2-D to 3-D.  The first FF games were refreshing because they basically automated the old pen-and-paper roleplaying games and gave pictures to everything; the characters and backgrounds and enemies were all there, all the time. The turn-based combat began to stand out more and more as animations were introduced and then increased dramatically in quality. They made even less sense when we moved from pre-rendered backgrounds to a real-time, persistent world environment. For me, the combat in FF12 is great; it allows you as much strategic control as you want, if you&#8217;re fast and accurate with the game&#8217;s interface. And visually it makes MUCH more sense to have a constant interplay of people attacking and being attacked than the old one-at-a-time style.</p>
<p>As far as the License Board goes, there was one thing about it that appealed to me in particular. I have been sick of the locked-in roles that Final Fantasy games (and other rpgs) give to their characters for a long time. As was noted in the comments, the older FF games let you choose your characters skills and jobs, just as you can do in the pen and paper games. Maybe I don&#8217;t want the main character to be a swordsman. (In fact, maybe I don&#8217;t necessarily LIKE the main character that much, and would prefer to play as one of the other characters in the party for most of the game.) And maybe I don&#8217;t think all women need to be physically weak and relegated to &#8220;the back row&#8221;. Final Fantasy XII allowed me to make the petite blonde girl my sledgehammer-weilding, heavy armor-wearing tank, while &#8220;main character&#8221; Vaan basically played the role of my white mage and archer. I had a lot of fun with messing up the stereotypes that are usually foisted on you in a game like this.</p>
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		<title>By: Daniel 'sirleto' Renkel</title>
		<link>http://gamedesignreviews.com/reviews/final-fantasy-xii-realtime-fight-automated-party/comment-page-1/#comment-66</link>
		<dc:creator>Daniel 'sirleto' Renkel</dc:creator>
		<pubDate>Tue, 10 Apr 2007 07:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=28#comment-66</guid>
		<description>*grin* of course! &lt;br/&gt;... take your time.</description>
		<content:encoded><![CDATA[<p>*grin* of course! <br />&#8230; take your time.</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/reviews/final-fantasy-xii-realtime-fight-automated-party/comment-page-1/#comment-65</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Mon, 09 Apr 2007 21:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=28#comment-65</guid>
		<description>Sorry for the lack of response or updates. I was busy with my intermediate examination.&lt;br/&gt;&lt;br/&gt;Stupidly, I still can&#039;t comment on your new article now because I want to play FFXII myself first. It&#039;s not even the spoiler phobia I usually have, but I do want to see all the &quot;innovations&quot; with fresh eyes (as far as that&#039;s possible from reading the usual previews and from listening to my brother&#039;s enthusiasm). &lt;br/&gt;&lt;br/&gt;I just think it&#039;d be more interesting if I wouldn&#039;t have your analysis as my &quot;first impression&quot;, and later I&#039;d toss in my own view.&lt;br/&gt;&lt;br/&gt;But - that will happen only after I finish Twilight Princess ;) I&#039;m about 18 hours into the game - so, another 50 to go (supposedly).</description>
		<content:encoded><![CDATA[<p>Sorry for the lack of response or updates. I was busy with my intermediate examination.</p>
<p>Stupidly, I still can&#8217;t comment on your new article now because I want to play FFXII myself first. It&#8217;s not even the spoiler phobia I usually have, but I do want to see all the &#8220;innovations&#8221; with fresh eyes (as far as that&#8217;s possible from reading the usual previews and from listening to my brother&#8217;s enthusiasm). </p>
<p>I just think it&#8217;d be more interesting if I wouldn&#8217;t have your analysis as my &#8220;first impression&#8221;, and later I&#8217;d toss in my own view.</p>
<p>But &#8211; that will happen only after I finish Twilight Princess <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I&#8217;m about 18 hours into the game &#8211; so, another 50 to go (supposedly).</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/final-fantasy-xii-realtime-fight-automated-party/comment-page-1/#comment-63</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sat, 10 Mar 2007 22:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=28#comment-63</guid>
		<description>It seems to me like you have rediscovered an old Final Fantasy virtue. The Idea to start with a party of identical characters which can be then customized into self-made classes is as old as Final Fantasy II. In fact, it is the other way around: pre-defined characters with permanent classes appeared for the first time in Final Fantasy IV. Unfortunatly, all the Sequels with pre-defined characters were for some reasons very popular (FFIV, FFVI, FFVII). So most people do not realize that Final Fantasy has very different roots.&lt;br/&gt;&lt;br/&gt;Also, I would like to add that the License Board is not really a different game play concept but just a different kind of visualisation and user interface. It is just clever information design which explains relationships between skills visually. I would also argue if it is really &quot;the best concept for skilling RPG characters&quot;. For example, I enjoyed the character creation of &quot;Fallout&quot; more...&lt;br/&gt;&lt;br/&gt;I find the idea of the gambit system unsetteling. It seem to me like Square used the Gambit system to make the dull fights go quicker. That&#039;s just covering crappy design with more features. &lt;br/&gt;If the real strengt of the Gambit system is autmatization, I would rather use it in a strategy game, with a mind-blowing ammount of fights.&lt;br/&gt;But then again, I haven&#039;t played FFXII yet ;-)&lt;br/&gt;&lt;br/&gt;To sum it up I have a question. You said a lot about how the system works and how you made healers with it. What I still do not understand is why you like this system but dislike the old one?</description>
		<content:encoded><![CDATA[<p>It seems to me like you have rediscovered an old Final Fantasy virtue. The Idea to start with a party of identical characters which can be then customized into self-made classes is as old as Final Fantasy II. In fact, it is the other way around: pre-defined characters with permanent classes appeared for the first time in Final Fantasy IV. Unfortunatly, all the Sequels with pre-defined characters were for some reasons very popular (FFIV, FFVI, FFVII). So most people do not realize that Final Fantasy has very different roots.</p>
<p>Also, I would like to add that the License Board is not really a different game play concept but just a different kind of visualisation and user interface. It is just clever information design which explains relationships between skills visually. I would also argue if it is really &#8220;the best concept for skilling RPG characters&#8221;. For example, I enjoyed the character creation of &#8220;Fallout&#8221; more&#8230;</p>
<p>I find the idea of the gambit system unsetteling. It seem to me like Square used the Gambit system to make the dull fights go quicker. That&#8217;s just covering crappy design with more features. <br />If the real strengt of the Gambit system is autmatization, I would rather use it in a strategy game, with a mind-blowing ammount of fights.<br />But then again, I haven&#8217;t played FFXII yet <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>To sum it up I have a question. You said a lot about how the system works and how you made healers with it. What I still do not understand is why you like this system but dislike the old one?</p>
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