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	<title>Comments on: Beyond Good &amp; Evil: Collectibles Review</title>
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	<description>Inductive Game Design Research</description>
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		<title>By: 评析《Beyond Good &#38; Evil》物品收集机制特点 &#124; GamerBoom.com 游戏邦</title>
		<link>http://gamedesignreviews.com/reviews/beyond-good-evil-collectibles-review/comment-page-1/#comment-30861</link>
		<dc:creator>评析《Beyond Good &#38; Evil》物品收集机制特点 &#124; GamerBoom.com 游戏邦</dc:creator>
		<pubDate>Fri, 22 Jul 2011 10:56:16 +0000</pubDate>
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		<description>[...] as a tool to convey meaning rather than a shallow gimmick to artificially prolong gameplay.（source:gamedesignreviews）   分享到： QQ空间 新浪微博 开心网 [...]</description>
		<content:encoded><![CDATA[<p>[...] as a tool to convey meaning rather than a shallow gimmick to artificially prolong gameplay.（source:gamedesignreviews）   分享到： QQ空间 新浪微博 开心网 [...]</p>
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		<title>By: Marc Manuello (@shiftyweb)</title>
		<link>http://gamedesignreviews.com/reviews/beyond-good-evil-collectibles-review/comment-page-1/#comment-28627</link>
		<dc:creator>Marc Manuello (@shiftyweb)</dc:creator>
		<pubDate>Tue, 05 Jul 2011 16:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=5154#comment-28627</guid>
		<description>Really nice article ! I think that a pattern list of known &quot;collectible systems&quot; would be very great. But painful and long to make ...  Looking for more design articles Krys !</description>
		<content:encoded><![CDATA[<p>Really nice article ! I think that a pattern list of known &#8220;collectible systems&#8221; would be very great. But painful and long to make &#8230;  Looking for more design articles Krys !</p>
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