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	<title>Comments on: Apollo Justice: Not-so-beautiful flaws</title>
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	<link>http://gamedesignreviews.com/reviews/apollo-justice-not-so-beautiful-flaws/</link>
	<description>Inductive Game Design Research</description>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/apollo-justice-not-so-beautiful-flaws/comment-page-1/#comment-3026</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Mon, 05 Apr 2010 20:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=44#comment-3026</guid>
		<description>Just finished the game and I must must say - your critique still holds water! The last case was the most exciting one. It was specifically because the superior psyche locks were back and the navigation received a few upgrades. One can only imagine the awesomeness if somebody at Capcom actually implemented your suggestions. *sigh*</description>
		<content:encoded><![CDATA[<p>Just finished the game and I must must say &#8211; your critique still holds water! The last case was the most exciting one. It was specifically because the superior psyche locks were back and the navigation received a few upgrades. One can only imagine the awesomeness if somebody at Capcom actually implemented your suggestions. *sigh*</p>
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		<title>By: Gryffin</title>
		<link>http://gamedesignreviews.com/reviews/apollo-justice-not-so-beautiful-flaws/comment-page-1/#comment-130</link>
		<dc:creator>Gryffin</dc:creator>
		<pubDate>Sun, 05 Oct 2008 11:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=44#comment-130</guid>
		<description>Excellent breakdown. Very spirited as well. Which is a good thing. You not only have a lot of passion for game design, but also are quite good at it.</description>
		<content:encoded><![CDATA[<p>Excellent breakdown. Very spirited as well. Which is a good thing. You not only have a lot of passion for game design, but also are quite good at it.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/reviews/apollo-justice-not-so-beautiful-flaws/comment-page-1/#comment-126</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Wed, 06 Aug 2008 08:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=44#comment-126</guid>
		<description>Just awesome. You pulled quite the &lt;a HREF=&quot;http://www.edwardtufte.com&quot; REL=&quot;nofollow&quot;&gt;Tufte&lt;/a&gt; on that one. I&#039;m floored ;-)&lt;br/&gt;&lt;br/&gt;One is just one thing I did not quite get: I&#039;m not sure what you mean by the judge being an old sprite. Are you referring to a low amount of colours?&lt;br/&gt;&lt;br/&gt;As for you arguments: I&#039;m sceptical about double-tapping with the stylus to allow a preview. I&#039;ve seen it already in the &lt;a HREF=&quot;http://gamedesignreviews.blogspot.com/2006/09/lost-in-blue-game-design-and-usability.html&quot; REL=&quot;nofollow&quot;&gt;Lost in Blue&lt;/a&gt; Series and it makes the interface seem just more sluggish and unresponsive. The gain of a preview doesn&#039;t seem justify that drawback, especially since it seems become a burden as you become familiar with the layout. I think the thumbnails you&#039;ve shown do already a good job to make a preview unnecessary. Additionally, you could make sure there are simple means to undo a bad choice quickly to make navigation more forgiving.</description>
		<content:encoded><![CDATA[<p>Just awesome. You pulled quite the <a HREF="http://www.edwardtufte.com" REL="nofollow">Tufte</a> on that one. I&#8217;m floored <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>One is just one thing I did not quite get: I&#8217;m not sure what you mean by the judge being an old sprite. Are you referring to a low amount of colours?</p>
<p>As for you arguments: I&#8217;m sceptical about double-tapping with the stylus to allow a preview. I&#8217;ve seen it already in the <a HREF="http://gamedesignreviews.blogspot.com/2006/09/lost-in-blue-game-design-and-usability.html" REL="nofollow">Lost in Blue</a> Series and it makes the interface seem just more sluggish and unresponsive. The gain of a preview doesn&#8217;t seem justify that drawback, especially since it seems become a burden as you become familiar with the layout. I think the thumbnails you&#8217;ve shown do already a good job to make a preview unnecessary. Additionally, you could make sure there are simple means to undo a bad choice quickly to make navigation more forgiving.</p>
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