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	<title>Game Design Reviews</title>
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	<description>Inductive Game Design Research</description>
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		<title>Mass Effect 2 First Impressions</title>
		<link>http://gamedesignreviews.com/scrapbook/mass-effect-2-first-impressions/</link>
		<comments>http://gamedesignreviews.com/scrapbook/mass-effect-2-first-impressions/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 20:11:39 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6468</guid>
		<description><![CDATA[So I&#8217;m playing Mass Effect 2 right now. I&#8217;m at the beginning of the final stretch. I have my entire team, I did all the DLC and I did all the loyality missions. Here are my impressions so&#160;far.

Unintentionally Hilarious Mass Effect 2 Trailer&#160;Screenshot

For obvious reasons I looked very carefully at the interface. There are a [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Global Game Jam Cologne 2012 Round Up #3</title>
		<link>http://gamedesignreviews.com/scrapbook/global-game-jam-cologne-2012-round-up-3/</link>
		<comments>http://gamedesignreviews.com/scrapbook/global-game-jam-cologne-2012-round-up-3/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:49:03 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6457</guid>
		<description><![CDATA[Time for the final Global Game Jam Cologne 2012 Round Up (part 1 here and part 2 here)! Let start up with Giant Robot&#160;Snake.

Giant Robot Snake&#8201;&#8211;&#8201;Don&#8217;t eat that frog, snake. Don&#8217;t do&#160;it.

It&#8217;s a very interesting game because it can be played by four people simultaneously on two controllers. Each player operates one analogue stick. The [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Global Game Jam Cologne 2012 Round Up #2</title>
		<link>http://gamedesignreviews.com/scrapbook/global-game-jam-cologne-2012-round-up-2/</link>
		<comments>http://gamedesignreviews.com/scrapbook/global-game-jam-cologne-2012-round-up-2/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 21:28:19 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6443</guid>
		<description><![CDATA[Time for the second part of the Global Game Jam Cologne 2012 Round Up (Part 1 here). The Global Game Jam was mandatory for the Students of Cologne Game Lab so as last year, we had some student projects. Perhaps the biggest and most polished one was Sequpes, a project made by a group of [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Global Game Jam Cologne 2012 Round Up #1</title>
		<link>http://gamedesignreviews.com/scrapbook/global-game-jam-cologne-2012-round-up-1/</link>
		<comments>http://gamedesignreviews.com/scrapbook/global-game-jam-cologne-2012-round-up-1/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 15:17:34 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6419</guid>
		<description><![CDATA[As you noticed, over the last few days my blogging ground to a halt due the preparations for Global Game Jam 2012. Now that the dust has settled, let me tell you of it. It was epic! It was the biggest Global Game Jam we organized so far. We had almost 60 participants. We can&#8217;t [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Monster Hunter Podcast Episode 62</title>
		<link>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-62/</link>
		<comments>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-62/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 11:02:59 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6417</guid>
		<description><![CDATA[
This time on the Monster Hunter Podcast: A Bag Full of Crabs. We embark on some quests in Monster Hunter Freedom unite and find a whole herd of Turkeys. See what I did&#160;there?

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the SocialDissonance&#160;Website!
Enjoy!
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TRAUMA Version 3</title>
		<link>http://gamedesignreviews.com/scrapbook/trauma-version-3/</link>
		<comments>http://gamedesignreviews.com/scrapbook/trauma-version-3/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 19:07:20 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6404</guid>
		<description><![CDATA[I recently released a new update of TRAUMA. The major update is improved image filtering. Something that some people commented on. TRAUMA runs at a pretty low resolution. I can&#8217;t really boost it without a lot of effort. But I was able to increase the quality of how the images are being scaled&#160;down.

Left: old and [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Story Essay Cat</title>
		<link>http://gamedesignreviews.com/scrapbook/story-essay-cat/</link>
		<comments>http://gamedesignreviews.com/scrapbook/story-essay-cat/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:05:31 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6399</guid>
		<description><![CDATA[I have created a new micro-game. It&#8217;s called Story Essay Cat and it took me just 3,5 hours to&#160;develop.

Click here to&#160;play.

Story Essay Cat is a full-fledged cat writing simulator with social media integration. Now you can pretend to be a cat writing a story essay. And you can share your #catstory with your&#160;friends.
Perhaps some backrgound [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Watch Drive</title>
		<link>http://gamedesignreviews.com/scrapbook/watch-drive/</link>
		<comments>http://gamedesignreviews.com/scrapbook/watch-drive/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 22:31:38 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6390</guid>
		<description><![CDATA[I know I&#8217;m late to the party about this. But the movie hasn&#8217;t come out in Germany. So technically, this is still hot news. Drive is a great movie. You probably should watch Drive right now. Why aren&#8217;t you watching Drive. Ok, watch the Trailer at&#160;least:

I haven&#8217;t come up with this one-liner, but the best [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Ending Catherine</title>
		<link>http://gamedesignreviews.com/scrapbook/ending-catherine/</link>
		<comments>http://gamedesignreviews.com/scrapbook/ending-catherine/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 11:55:54 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6379</guid>
		<description><![CDATA[I recently finished Catherine. At least I declared for me I did. Normally, I would attempt to get at least the majority of the achievements. But after witnessing all the endings, I decided to draw the line. The Babel challenges turned out to be a painfully difficult even on the easiest stage. The babel mini [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Monster Hunter Podcast Episode 61</title>
		<link>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-61/</link>
		<comments>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-61/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 13:38:12 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6374</guid>
		<description><![CDATA[

This time on the Monster Hunter Podcast: The Next Frontier. We finally return to Tri and discuss the uncharted territory of Monster Hunter&#160;Frontier.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance&#160;Website!
Enjoy!
]]></description>
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		<slash:comments>0</slash:comments>
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