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	<title>Game Design Reviews</title>
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	<link>http://gamedesignreviews.com</link>
	<description>Inductive Game Design Research</description>
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		<title>Suikoden 2 Effect</title>
		<link>http://gamedesignreviews.com/scrapbook/suikoden-2-effect/</link>
		<comments>http://gamedesignreviews.com/scrapbook/suikoden-2-effect/#comments</comments>
		<pubDate>Sat, 05 May 2012 20:52:38 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6981</guid>
		<description><![CDATA[My recent article on Suikoden enjoyed some surprising popularity, so I thought I write a little about Suikoden 2, which I recently finished. Have a let&#8217;s&#160;play:

Even before I played Suikoden, I heard from a lot of sources that Suikoden 2 was in fact the masterpiece of the series. But it was difficult to get hold [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Triple Award Drama</title>
		<link>http://gamedesignreviews.com/scrapbook/triple-award-drama/</link>
		<comments>http://gamedesignreviews.com/scrapbook/triple-award-drama/#comments</comments>
		<pubDate>Fri, 04 May 2012 19:09:39 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6964</guid>
		<description><![CDATA[So TRAUMA recently won the German Computer Games Award. I wanted to write a bit about it because there was quite a bit of drama associated with the award. In fact, there were 3 separate pieces of&#160;drama.
Drama 1&#8201;&#8211;&#8201;Crysis&#160;Crisis

Minister of culture Bernd Neumann having a speech at the ceremony. © Deutscher Computerspielpreis 2012 / Fabian&#160;Matzerath

Perhaps the [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Monster Hunter Podcast Episode 67</title>
		<link>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-67/</link>
		<comments>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-67/#comments</comments>
		<pubDate>Thu, 03 May 2012 12:21:59 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6962</guid>
		<description><![CDATA[

This time on the Monster Hunter Podcast: All Aboard the Krystian Train. Due to Shepard having a hardware malfunction, today&#8217;s footage is the result of a drunken Krystian fumbling absentmindedly with the controller. Also, there is&#160;Jazz.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance&#160;Website!
Enjoy!
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TRAUMA Wins the German Computer Game Award</title>
		<link>http://gamedesignreviews.com/scrapbook/trauma-wins-the-german-computer-game-award/</link>
		<comments>http://gamedesignreviews.com/scrapbook/trauma-wins-the-german-computer-game-award/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 20:18:46 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6958</guid>
		<description><![CDATA[I just came back from Berlin and recovered from a hangover. Last Thursday, my game TRAUMA has won the &#8220;Deutscher Computerspielpreis 2012&#8221;&#8201;&#8211;&#8201;the German Computer Game Award&#160;2012!

Yaaaaaaay!!!

TRAUMA was nominated in the category &#8220;Best Browser Game&#8221;. It didn&#8217;t win the main award in this category. However, it received a special jury award as a recognition of it&#8217;s [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Monster Hunter Podcast Episode 66</title>
		<link>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-66/</link>
		<comments>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-66/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 14:01:44 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6952</guid>
		<description><![CDATA[

This time on the Monster Hunter Podcast: Thanks For All the Fish. Somebody was making Dolphin noises. We deployed Smooth Jazz. Krystian is showing off his Vita. A toot&#160;flute?

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance&#160;Website!
Enjoy!
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Suikoden Effect</title>
		<link>http://gamedesignreviews.com/scrapbook/suikoden-effect/</link>
		<comments>http://gamedesignreviews.com/scrapbook/suikoden-effect/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 21:30:15 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6907</guid>
		<description><![CDATA[Recently, I discovered a really astonishing, old JRPG gem. It&#8217;s a game called Suikoden. It has been released on the Playstation 1 and it&#8217;s currently available on PSN as a PSone classic. On a side note: I really enjoy the PSone classic series. Especially the PSP/PS3 cross-play is convenient. But back to&#160;Suikoden:

It&#8217;s a very formulaic [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Monster Hunter Podcast Episode 65</title>
		<link>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-65/</link>
		<comments>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-65/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 17:09:14 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6904</guid>
		<description><![CDATA[
This time on the Monster Hunter Podcast: A Tale of Two Primates. With Nick and Krystian not being available, Shepard and Nahxela embark on two quests of primate&#160;slaughter.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance&#160;Website!
Enjoy!
]]></description>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>The 3-Year Hallway</title>
		<link>http://gamedesignreviews.com/scrapbook/the-3-year-hallway/</link>
		<comments>http://gamedesignreviews.com/scrapbook/the-3-year-hallway/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 21:23:42 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6887</guid>
		<description><![CDATA[With my job contract wrapped up, I finally have some free time to catch up with some personal projects. One of them being working my way trough the pile of books and games that accumulated over the last two years or so. Just recently, I finished House of Leaves by Mark Z.&#160;Danielewski.

Bricks may or may [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Expeditions: Shackleton</title>
		<link>http://gamedesignreviews.com/scrapbook/expeditions-shackleton/</link>
		<comments>http://gamedesignreviews.com/scrapbook/expeditions-shackleton/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 16:00:17 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6868</guid>
		<description><![CDATA[Here is a thought. A lot of games center on the idea of discovery and exploration. From Text Adventures, Roguelikes, RPGs, First-Person Shooters, Point &#038; Click adventures and whatnot, only very few games avoid tapping into this theme. The most iconic representation of this idea is the dungeon. A hero or a group of heroes [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Monster Hunter Podcast Episode 64</title>
		<link>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-64/</link>
		<comments>http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-64/#comments</comments>
		<pubDate>Sat, 31 Mar 2012 21:49:57 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=6883</guid>
		<description><![CDATA[
This time on the Monster Hunter Podcast: Lowering Expectations. With Nick being on the podcast less frequently from now on, we form the Human Centipede together with Monomyth in exchange for stories from Monster Hunter&#160;Frontier.
Note: Sorry for the current delays. Shepard seems to be a bit maxed out with his new job. I will take [...]]]></description>
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		<slash:comments>0</slash:comments>
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