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	<description>Inductive Game Design Research</description>
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		<title>Preparing for IGF</title>
		<link>http://gamedesignreviews.com/scrapbook/preparing-if-igf/</link>
		<comments>http://gamedesignreviews.com/scrapbook/preparing-if-igf/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 10:45:06 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1377</guid>
		<description><![CDATA[I&#8217;m leaving for San Francisco tomorrow. Even though the game is still not quite done, I&#8217;m happy with the progress I made. Yesterday we did the mastering of pretty much every audio in the game. So at least the audio part is done and if we get lucky it might be in a final state [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>More TRAUMA Information</title>
		<link>http://gamedesignreviews.com/scrapbook/more-trauma-information/</link>
		<comments>http://gamedesignreviews.com/scrapbook/more-trauma-information/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 21:25:06 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1369</guid>
		<description><![CDATA[Short update on TRAUMA. I know things are getting a bit silent here. That&#8217;s mostly because I&#8217;m trying not to get swamped in work and get TRAUMA as much done as I can before the IGF. I&#8217;m still working on that Intro. I think I will wrap up some of the more complex CGI scenes [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>monster guard &#8211; nearly finished</title>
		<link>http://gamedesignreviews.com/scrapbook/monster-guard-nearly-finished/</link>
		<comments>http://gamedesignreviews.com/scrapbook/monster-guard-nearly-finished/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 23:26:01 +0000</pubDate>
		<dc:creator>Daniel Renkel</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1360</guid>
		<description><![CDATA[i&#8217;ve nearly finished my new game: monster guard.
it&#8217;s an online strategical game, some sort of tactical rpg &#8230; but without rpg depth and no tactics, either  
i&#8217;m pretty tired right now and just want to give you the good news&#160;quickly.
you can read about the game, see (more) screenshots and view a qucik how-to-play video [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
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		<title>Some quick thoughts on Bayonetta&#8217;s combat</title>
		<link>http://gamedesignreviews.com/scrapbook/quick-thoughts-on-bayonetta/</link>
		<comments>http://gamedesignreviews.com/scrapbook/quick-thoughts-on-bayonetta/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 23:29:02 +0000</pubDate>
		<dc:creator>Yu-Chung Chen</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1352</guid>
		<description><![CDATA[(I should be writing my thesis but a man&#8217;s gotta let off steam sometimes,&#160;right?)
Bayonetta is supposed to have this perfect score combat gameplay, and it IS pretty fun, but the game doesn&#8217;t do any efforts to lead the player into the depth. I&#8217;m sure there&#8217;s audience that takes great pleasure in exploring that depth on [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Interviews with yours truly</title>
		<link>http://gamedesignreviews.com/scrapbook/interviews-with-yours-truly/</link>
		<comments>http://gamedesignreviews.com/scrapbook/interviews-with-yours-truly/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 04:45:17 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1344</guid>
		<description><![CDATA[I&#8217;m currently helping out organizing this year&#8217;s Global Game Jam in Cologne. The first day was very exciting. But now it&#8217;s the middle of the night and I&#8217;m tired. However I have plenty of time to catch up with some to-dos. For example to share with you two interviews I had&#160;recently.
One of them was done [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Rescued by Apple</title>
		<link>http://gamedesignreviews.com/scrapbook/rescued-by-apple/</link>
		<comments>http://gamedesignreviews.com/scrapbook/rescued-by-apple/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 20:29:48 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1336</guid>
		<description><![CDATA[Some very dramatic changes happened in the last few days. First, I finally got a new workstation. But then it&#8217;s a MacBook. So I Bootcamp&#8217;ed it and put Windows 7 on it. And then I decided to throw away most of the crap on my desk, especially my old CRT Monitor. Workspace feels very comfy&#160;now.

There [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Nothing is ever easy</title>
		<link>http://gamedesignreviews.com/scrapbook/nothing-is-ever-easy/</link>
		<comments>http://gamedesignreviews.com/scrapbook/nothing-is-ever-easy/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 17:56:05 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1326</guid>
		<description><![CDATA[Work on the Intro continues. Sadly, I haven&#8217;t been able to do the final shots due to snow. The last shot was supposed to be outdoors and I really couldn&#8217;t shoot in snow as it wouldn&#8217;t fit to the other outdoor shots I had. So I returned the camera and I wait for better&#160;weather.
The camera [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TRAUMA Center</title>
		<link>http://gamedesignreviews.com/scrapbook/trauma-center/</link>
		<comments>http://gamedesignreviews.com/scrapbook/trauma-center/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 20:43:58 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1313</guid>
		<description><![CDATA[Today I got some tricky shots in for TRAUMA. These were actually the first ones where you can see the face of the main protagonist. So far, she existed only as a voice but I couldn&#8217;t get around showing a human face after all. I&#8217;m working on the intro sequence which needs to show the [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>TRAUMA Nominated for IGF 2010</title>
		<link>http://gamedesignreviews.com/scrapbook/trauma-nominated-for-igf-2010/</link>
		<comments>http://gamedesignreviews.com/scrapbook/trauma-nominated-for-igf-2010/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 10:29:34 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Scrapbook]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1305</guid>
		<description><![CDATA[Apparently, TRAUMA was nominated for the Independent Games Festival 2010. In 3 categories. I say &#8220;apparently&#8221; because quite frankly, I can&#8217;t quite believe it. Getting nominated for IGF was one of my big goals for this project. However, I never had my hopes too high. After all, I&#8217;m just one guy (apart from TRAUMA&#8217;s Musician [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/scrapbook/trauma-nominated-for-igf-2010/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Red Faction Guerrilla: Collectibles Review</title>
		<link>http://gamedesignreviews.com/reviews/red-faction-guerrilla-collectibles-review/</link>
		<comments>http://gamedesignreviews.com/reviews/red-faction-guerrilla-collectibles-review/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 15:28:01 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1253</guid>
		<description><![CDATA[Collectibles. Fellow German co-blogger Pasco commented recently that collectibles are one of the characteristics of modern games. Also, the always superb Experience Points Podcast discussed collectibles as part of their &#8220;In Search of Secrets&#8221; Episode. Finally, being an achievement whore myself, collectibles are something I deal with on a regular basis. More than enough reasons [...]]]></description>
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		<slash:comments>2</slash:comments>
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