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	<title>Game Design Reviews &#187; Game Design Reviews</title>
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	<link>http://gamedesignreviews.com</link>
	<description>Inductive Game Design Research</description>
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		<title>Red Faction Guerrilla: Collectibles Review</title>
		<link>http://gamedesignreviews.com/reviews/red-faction-guerrilla-collectibles-review/</link>
		<comments>http://gamedesignreviews.com/reviews/red-faction-guerrilla-collectibles-review/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 15:28:01 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1253</guid>
		<description><![CDATA[Collectibles. Fellow German co-blogger Pasco commented recently that collectibles are one of the characteristics of modern games. Also, the always superb Experience Points Podcast discussed collectibles as part of their &#8220;In Search of Secrets&#8221; Episode. Finally, being an achievement whore myself, collectibles are something I deal with on a regular basis. More than enough reasons [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/reviews/red-faction-guerrilla-collectibles-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
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		<title>Podcast Episode 4: News</title>
		<link>http://gamedesignreviews.com/reviews/podcast-episode-4-news/</link>
		<comments>http://gamedesignreviews.com/reviews/podcast-episode-4-news/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 19:00:27 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>
		<category><![CDATA[Game Design Scrapbook]]></category>
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1232</guid>
		<description><![CDATA[And here is yet another AMAZING podcast episode. We thought it was shorter, but it isn&#8217;t really. However, we do cover more topics in the same ammount of&#160;time.

Among this show&#8217;s topics: Yu-Chung talks about his new game&#8201;&#8211;&#8201;Harvest Mania (and also demonstates his ignorance of such super-important things like&#160;RickRolling).

Download Episode 4 (39MB, 84 Minutes long)
RSS Feed [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/reviews/podcast-episode-4-news/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://gamedesignreviews.com/GameDesignReviews_Podcast_Episode_004.mp3" length="40588428" type="audio/mpeg" />
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		<item>
		<title>Fallout 3: Survival by Default</title>
		<link>http://gamedesignreviews.com/reviews/fallout-3-survival-by-default/</link>
		<comments>http://gamedesignreviews.com/reviews/fallout-3-survival-by-default/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 19:28:11 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1215</guid>
		<description><![CDATA[Judging by my recent posts on Mass Effect one might come to the conclusion I was a Fallout 3 fan. Both games are often compared when discussing modern western RPGs. I think their relationship is quite complimentary. The one has strengths where the other has weaknesses. Nevertheless, I indeed think that Fallout 3 offers a [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/reviews/fallout-3-survival-by-default/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Podcast Episode 3: HD Gaming</title>
		<link>http://gamedesignreviews.com/reviews/podcast-episode-3-hd-gaming/</link>
		<comments>http://gamedesignreviews.com/reviews/podcast-episode-3-hd-gaming/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 17:42:43 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>
		<category><![CDATA[Game Design Scrapbook]]></category>
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1188</guid>
		<description><![CDATA[We still haven&#8217;t established a real posting pattern. So surprisingly, here is yet another exciting Game Design Reviews Podcast Show&#160;episode.
Download Episode 3 (47MB, 102 Minutes long)
RSS Feed for the Podcast
iTunes&#160;link
Join us on this episode as we geek out about the advantages and troubles of HD Gaming. We discuss our gaming setups and the experience we [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/reviews/podcast-episode-3-hd-gaming/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://gamedesignreviews.com/GameDesignReviews_Podcast_Episode_003.mp3" length="42438784" type="audio/mpeg" />
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		<title>Okami: Disapointments</title>
		<link>http://gamedesignreviews.com/reviews/okami-disapointments/</link>
		<comments>http://gamedesignreviews.com/reviews/okami-disapointments/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 21:00:32 +0000</pubDate>
		<dc:creator>Daniel Renkel</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=1155</guid>
		<description><![CDATA[This is my (very) subjective review of Okami. To summarize it: I can&#8217;t play the game. It&#8217;s unbelievably unplayable for me, due to shockingly bad&#160;details.
Ever since it was released on PS2 and got rave reviews about its style and concept I wanted to play, even own it. Then Yu-Chung reviewed it and even mentioned that [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/reviews/okami-disapointments/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Mass Effect: Massive Interface Fail Part III</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/</link>
		<comments>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 21:00:08 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=998</guid>
		<description><![CDATA[Welcome to the third and last part of the Massive Interface Fail Trilogy. In this series of articles I&#8217;m discussing the manifold interface design shortcomings in BioWare&#8217;s Next-Gen RPG Sci-Fi blockbuster Mass&#160;Effect.

- &#8220;Ok, Artoo. Now zoom out. NO! Don&#8217;t close the galaxy map! Goddamn Artoo, if I only had a healthy hand, I&#8217;d smack&#160;you!

As previously [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-iii/feed/</wfw:commentRss>
		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Mass Effect: Massive Interface Fail Part II</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/</link>
		<comments>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 22:15:56 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=999</guid>
		<description><![CDATA[Welcome to the second chapter of the Massive Interface Fail Trilogy. In this series of articles I&#8217;m discussing the manifold interface design shortcomings in BioWare&#8217;s Next-Gen RPG Sci-Fi blockbuster Mass&#160;Effect.

Ok, I admit I haxxored this one to drive the point home. But from here on only genuine screenshots,&#160;honestly.

As previously stated, almost EVERY screen in Mass [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/reviews/mass-effect-massive-interface-fail-part-ii/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Mass Effect: Massive Interface Fail Part I</title>
		<link>http://gamedesignreviews.com/reviews/mass-effect-interface-fail/</link>
		<comments>http://gamedesignreviews.com/reviews/mass-effect-interface-fail/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 23:50:08 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=906</guid>
		<description><![CDATA[Mass Effect received a lot of praise when it came out. It still receives a lot of it. It is considered as one of the prime examples of next-gen western RPGs. It is a status I don&#8217;t think it quite deserved. Yes, Mass Effect offers a visually and thematically rich, cinematic experience. But that thin [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/reviews/mass-effect-interface-fail/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Podcast Episode 2: Flower, Square/Enix Concert</title>
		<link>http://gamedesignreviews.com/reviews/podcast-episode-2-flower-squareenix-concert/</link>
		<comments>http://gamedesignreviews.com/reviews/podcast-episode-2-flower-squareenix-concert/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 20:36:52 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>
		<category><![CDATA[Game Design Scrapbook]]></category>
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=962</guid>
		<description><![CDATA[We are currently trying to establish a regular podcasting pattern. Or goal so far was 2 weeks but since it&#8217;s the first podcast we do, there might be delays. Like this time. But anyway, here is another exciting episode.
Download Episode 2 (42MB, 90 Minutes long)
RSS Feed for the Podcast
iTunes link now&#160;availible!
In this episode, we come [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/reviews/podcast-episode-2-flower-squareenix-concert/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://gamedesignreviews.com/GameDesignReviews_Podcast_Episode_002.mp3" length="43386539" type="audio/mpeg" />
		</item>
		<item>
		<title>Podcast Episode 1: GDC Europe &amp; GamesCom</title>
		<link>http://gamedesignreviews.com/reviews/podcast-episode-1-gdc-europe-gamescom/</link>
		<comments>http://gamedesignreviews.com/reviews/podcast-episode-1-gdc-europe-gamescom/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 17:46:13 +0000</pubDate>
		<dc:creator>Krystian Majewski</dc:creator>
				<category><![CDATA[Game Design Reviews]]></category>
		<category><![CDATA[Game Design Scrapbook]]></category>
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://gamedesignreviews.com/?p=922</guid>
		<description><![CDATA[Finally! We are happy to announce a new feature: the Game Design Reviews Podcast Show! We try to podcast every two weeks. Here is episode one:
Download Episode 1 (46MB, 99 Minutes long)
RSS Feed for the Podcast
NEW! iTunes link now&#160;availible!
This episode we sat down together, did a small introduction of who we are and went on [...]]]></description>
		<wfw:commentRss>http://gamedesignreviews.com/reviews/podcast-episode-1-gdc-europe-gamescom/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://gamedesignreviews.com/GameDesignReviews_Podcast_Episode_001.mp3" length="47852695" type="audio/mpeg" />
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